yesnomu
First Post
Today I ran a halloween-style session for my players. They ran into a vampire, a werewolf, a mad scientist animating stitched-together corpses and a mummy, and each player got an appropriate ability from one. I got to write out little notecards describing their foul "curses", and what they let them do.
[sblock]Vampire: Essentially gets the dhampyr feat, but also looks sparkly in the sun for 24 hours after they use the power. Inspires them to act emo.
Werewolf: Can turn into human, wolf or hybrid form, gets a bite attack and a scent perception bonus as a wolf.
Frankenstein's monster: when hit by lightning, gain encounter-long lightning resistance and can spend a surge.
Mummy: Can gain a +5 to one death save per day.[/sblock]
It was mostly a one-off fun session, but I'm considering letting them keep the abilities, since they seemed to like them a lot.
[sblock]Vampire: Essentially gets the dhampyr feat, but also looks sparkly in the sun for 24 hours after they use the power. Inspires them to act emo.
Werewolf: Can turn into human, wolf or hybrid form, gets a bite attack and a scent perception bonus as a wolf.
Frankenstein's monster: when hit by lightning, gain encounter-long lightning resistance and can spend a surge.
Mummy: Can gain a +5 to one death save per day.[/sblock]
It was mostly a one-off fun session, but I'm considering letting them keep the abilities, since they seemed to like them a lot.