Do any gaming this All Hallow's Eve?

Today I ran a halloween-style session for my players. They ran into a vampire, a werewolf, a mad scientist animating stitched-together corpses and a mummy, and each player got an appropriate ability from one. I got to write out little notecards describing their foul "curses", and what they let them do.

[sblock]Vampire: Essentially gets the dhampyr feat, but also looks sparkly in the sun for 24 hours after they use the power. Inspires them to act emo.
Werewolf: Can turn into human, wolf or hybrid form, gets a bite attack and a scent perception bonus as a wolf.
Frankenstein's monster: when hit by lightning, gain encounter-long lightning resistance and can spend a surge.
Mummy: Can gain a +5 to one death save per day.[/sblock]
It was mostly a one-off fun session, but I'm considering letting them keep the abilities, since they seemed to like them a lot.
 

log in or register to remove this ad


Ran a new game for a few of the regular group that were available - Unhallowed Metropolis. Steampunk zombie hunting. We didn't get to finish the scenario because we were all going to a party, but everyone seemed to have a blast with what we did get through.
 

Played charades at a Halloween party, if that counts. ;-)

I also ran a game of Dread Sunday night, which took care of our horror gaming for the weekend.
 

We took a break from our regular Saturday game of AD&D and played Call of Cthulhu - a scenario called "Rise of the Sleeper" from an old Triad Entertainment book titled Lurking Fears. The investigators didn't get to the bottom of the mystery - they decided that survival was more important than enlightenment :)
 

Pets & Sidekicks

Remove ads

Top