I'm the friend DM'ing with Arrowhawk; he pointed me to this thread to add some context to discussions we were having offline. Lots of great points in here, and I figured I'd throw in my own 2cp as well.
xigbar said:
There are no "levels" in the game world. Imaginary it may be, but it is assumed to be like a real world, and people aren't aware of some number floating over each others heads.
I agree, and this is pretty much what I was reacting to in the game session. We'd also had characters in previous sessions say things in-game like "Well, I'm a 5th level Fighter right now. But when I level up again, I may start taking levels in a different class." I'm trying to avoid that kind of dialogue.
jimlock said:
A Magic Missile scroll written/made/created by a 9th level wizard is very different from a 1st level MM, and the wizards and merchants sure as hell know about it.
In-game the DM, may say: "The arcana upon the papyrus is certainly different from what you've seen so far, but that's probably because you come from so far away. Still you realize this is superior quality. After going through the intricate symbols thoroughly, you do realize that the merchant is not trying to rob you... completely. This one is indeed a powerful spell."
Great example of how to represent the distinction in game terms with flavor and panache! Coming back to class levels (as opposed to spell levels), I think the same approach works just as well... I wouldn't have a captain of the guard say "
The lieutenants are 5th level fighters, and the grunts are a mix of 2nd level Warriors and 1st level Fighters (which pretty much evens out because Warrior is an NPC class and gimped a bit compared to the PC Fighter class.)"
But he probably would say: "
The lieutenants are battle-hardened men, each and every one. Why I've seen Kradok here chop through a score of goblins single-handed! The rest of 'em? Well, they're green recruits, aye, but they've got a good fightin' spirit in 'em! Maybe in a couple of years one of 'em will give Kradok a run for his money. If they survive that long..."
jimlock said:
And off-game, without destroying the mood or anything, he can go: "this is a caster level 9 MM." And I don't see any harm that way.
Sure, I think a fair amount of this is inevitable. So many of the game mechanics are handled OOC that it doesn't feel like a stretch to handle spell levels that way too. In some cases, you may actually want there to be some mystery for the players as well as the characters. (They just plucked a cracked, dusty scroll from the skeletal fingers of an entombed prince. Is it really just a CL9 MM, or something... more?) But although they're related, I don't think you *have* to treat spell level and class level the same way as a DM.
Jack Simth said:
From the journal of Ranth Norzor, 13th head of the Wizards Guild of Southshire, east district:
"Of those young Wizards who could not hold on to a Detect Magic spell for at least three minutes, none were found that could also master See Invisibility. Of those young Wizards who could manage See Invisibility, all could maintain Detect Magic for at least three minutes when pressed. Of those who could manage a Tongues spell, all could maintain Detect Magic for at least five minutes when pressed. I have come to the conclusion that the lowly Detect Magic spell is a remarkably useful tool for measuring the ability of a Wizard; a simple exercise with a water clock gave me a surprisingly reliable indicator of what level of skill the person had with the arcane arts, and which other spells they were likely to be able to manage."
I love this post! To me, it implicitly underscores a couple of important points:
- Characters don't pop into the world with magic level numbers floating above their heads... but given that things work the way they do, intelligent folks are going to be able to do a good job of differentiating the good from the bad, the mediocre, and everyone else in between.
- Any in-game notion of "class level" derived this way would tend to be formulated and/or adjudicated by an in-game organization. A hedge-wizard or medicine man might not self-identify as "A wizard of the 6th Circle," but an emissary from the Host Tower in Luskan might peg him as exactly that when gauging his arcane proficiency.
In practice, though, I think Arrowhawk's biggest concern is really about buying spell scrolls or paying for one-time casts of a given spell. Getting a CLW cast by a 1st level cleric won't help a battered fighter quite as much as CLW cast by one at 5th level. The characters have seen the difference, and if they're being asked to donate some gold to the temple in return, they'll want to know who's doing the casting so they can decide if it's worth it.
For temples offering this kind of service, it doesn't feel like a hindrance to roughly map OOC levels to an in-game ecclesiastical hierarchy. Or to just have the temple give a flat quote for full healing, regardless of who does it: "
You appear to have sustained some serious wounds. But by the grace of Lathander we can restore you to full health... in exchange for a modest donation. Say 90 gold?"
That's a lot better (imho) than an in-game exchange like, "
Hey there, looks like you've got 20 points of lethal damage. Since I'm 6th level, I can probably take care of it with a single shot of Cure Moderate Wounds. So let's see, that's 20 gold for the spell level plus 100 gold for my caster level, comes out to 120gp. Interested?"
When it comes to purchasing scrolls, it stands to reason that any specialty shopkeep will charge a different price for a scroll that creates three magic missiles than she would for a scroll that creates just one. The question is, unless she's a wizard herself, how will she know the difference? I don't like the idea of introducing a worldwide equivalent of Underwriters Laboratories into the campaign (perfect for FrobozzCo in the GUE, but not what I'm looking for in Faerun.)
So the merchant will have to trust some kind of magical authority, whether it's the scribes in Candlekeep or the Red Wizards of Thay. And caveat emptor -- take a minute to review that scroll before you plunk down your purse. Of course, if it's waaay over your head, you may not understand it well enough to assess the difference. (Make a spellcraft check. And if you fail, you can choose to trust the merchant, take a gamble, or just walk away.)