One thing that worries me of the flat numbers is what happens if your stats are rubbish?
Adding bonuses per class level balances things longer term, your save/to-hit/skill check will always be worse than someone with an 18, but you can get to be competent. Nurture ends up compensating Nature somewhat.
Editions before 4th gave more weight to initial stats, with STR under 18/X being poor for a fighter or your AC always lacking for low Dex, but still your basics like saves, THAC0/BAB did improve enough to make you competent at least. But 5e seems the one most biased towards the Nature over Nurture side.
Because of this possible imbalance, and the super-charged value of initial stats, the only viable stat generation method would be point distribution. Random stats can make for huge imbalances between party members that level bonuses will never correct.
Now, I do not like rolling dice for stats that much because I am never lucky
, but it is certainly part of the 'old school' feel.
Adding bonuses per class level balances things longer term, your save/to-hit/skill check will always be worse than someone with an 18, but you can get to be competent. Nurture ends up compensating Nature somewhat.
Editions before 4th gave more weight to initial stats, with STR under 18/X being poor for a fighter or your AC always lacking for low Dex, but still your basics like saves, THAC0/BAB did improve enough to make you competent at least. But 5e seems the one most biased towards the Nature over Nurture side.
Because of this possible imbalance, and the super-charged value of initial stats, the only viable stat generation method would be point distribution. Random stats can make for huge imbalances between party members that level bonuses will never correct.
Now, I do not like rolling dice for stats that much because I am never lucky
