Raven Crowking said:
Sure.
It is in the spirit of the game for the players to have fun. If sub machine guns, tactical nukes, and starships make the game fun, then they're in the spirit of the game. If some people find that submachine guns, tactical nukes, and starships make the game fun, and other people find that sub machine guns, tactical nukes, and starships don't make the game fun, then DMs should choose whether to allow them or not based on what their players want.
RC
Pretty much, yeah.
Ptolus has guns. Including semi-automatic weapons, as I recall.
Starships? Seems that Spelljammers still has a pretty good following, from what I've seen. And
Expedition to the Barrier Peaks is pretty fondly remembered as well.
Tactical nukes...well, that's your typical high-level mage right there. (Anyone remember Wizardry? The spell Tiltowait?) But, hell, given a setting like Eberron a magical equivalent of a tacnuke wouldn't be at all out of place. Trying to find it, hidden somewhere in Sharn, before it detonates? Sounds like a fun evening to me.
Hell, I'm playing in a game right now in which we've seen magical artillery shells, submarines, and powered armor...see my sig. And it's a freakin' great game, too.
My lord, people! Is it that horrible that other people have preferences that differ from yours? Hurting Bad Fun, at its very worst....
The point is, indeed, to have fun. Not everyone enjoys the same thing. Nothing wrong with that, one hopes. If the players are having fun, and if I'm having fun as well, then my job is being done, and done well.
Nothing else matters.