darkseraphim
Explorer
Sigh. I miss the days when fleshing out a character meant writing up a paragraph explaining why his Intelligence was 7 and his Wisdom was 16. 

darkseraphim said:Sigh. I miss the days when fleshing out a character meant writing up a paragraph explaining why his Intelligence was 7 and his Wisdom was 16.![]()
Celebrim said:One of the worst problems created by the idea of magic shops is such shops would represent an unbelievable level of wealth concentrated in a small area. Anything less than a dungeon protecting such a place would invite robbery. Adopting a CRPG approach to the problem would create CRPG problems. If the merchants must protect thier wares, so that plundering the dungeon is more attractive than plundering the town, then they must present CR equivalent challenges to the would be robbers.
Emirikol said:Do Magic Item "Shops" wreck the spirit of D&D?
Does the overcustomization and overtwinking of the game wreck the spirit of the game? Does it just become a Mario-Bro's game where you're just trying to get enough "coins?" Can you hear the blinging sound in your campaigns?
jh
molonel said:Ah, but back in The Day, we only had +1 swords that we had to walk uphill BOTH WAYS to obtain, and wade through an ocean of dragons and beholders with nothing but a leather cook's apron and a sharp stick, but gosh darn it, we LIKED those +1 swords!
Tzeentch said:These comments are far more insightful then I think has been given credit. I think people are too wrapped up in metagame aspects of D&D via the computer games (all the way back to the old SSI games) and MMORPGs.
Aye, but the base assumption of many of the comments seems to be something analogous to a merchant at a counter with a huge laundry list of magic items and another next to him that seems to simply eat your old magic items and spit coins at you - which is essentially just the video game model of doing business.MerricB said:They're true to an extent... except that 3e doesn't assume magic shops of the emporium type where everything is available. More that magic items are scattered across small shops, curio shops, old adventurers, etc... and that you can find them to purchase them.
Tzeentch said:These comments are far more insightful then I think has been given credit. I think people are too wrapped up in metagame aspects of D&D via the computer games (all the way back to the old SSI games) and MMORPGs.