IcyCool said:
Not all of us. Of course, if you meant "we" in the royal sense, then you might well be correct. My group didn't comb through the DMG back then (aside from the two GM's). Now? Now you'll get labelled "overcontrolling" or a "Bad DM" if you so much as ask a player not to comb through the DMG or MM.
You know, I'd venture to say with a fair amount of confidence that you were in the minority by treating the DMG as a sacred text which the players's filthy hands should never touch.
You can ASK your players not to look at it, but you were lucky back in 1st Edition if your players didn't read through the modules you were running.
IcyCool said:
Didn't they remove Rule Zero from the 3.5 DMG?
If you'd like to point to me where it says in the 3.5 DMG that the DM doesn't control the game, and it gives anything except guidelines and leaves the final choice up to the DM, I'd really LOVE to see that.
Otherwise, no, rule 0 is still VERY much in play.
IcyCool said:
Magic is fun. Maybe not that important for you, but to leave fun out of the game because character optimization is more enjoyable should really be a DM choice, not a publisher one.
Character optimization and magic have BOTH been a part of the game for as long as its been out there. One need only flip through a copy of the 1st Edition Unearthed Arcana or the 1st Edition Oriental Adventures to understand that.
IcyCool said:
D&D sales have declined since 2002. 3rd edition was not its largest success ever.
Actually, this most certainly IS its largest success ever. Gary Gygax and TSR never, EVER faced competition from multiple RPG producers and the vast market of games like World of Warcraft which sold - I believe - a million copies during its first week of release.
IcyCool said:
Now I understand why magic was never magical for you. Not reading the spoilers before every mystery novel actually helps in their enjoyment too.
See, this is why I really have a hard time taking folks like yourself seriously in this discussion. The pretensiousness of a sentence like, "Now I understand why magic was never magical for you" beggars my ability to mock it.
Magic and mystery don't come out of putting a padlock on the DMG, and if you have to shake your finger at your players for reading it instead of inventing your own custom magic items that fit your individual players, then don't accuse me of lacking imagination, sir, because you are exhibit A.
Magic is only one element of the story, and frankly, I'm run low-magic and no-magic games that were every bit as interesting as a high-magic FR monty haul campaign, if not more so.
IcyCool said:
Then books like MIC and the DMG shouldn't have ridiculous, setting dictating, sentences like "magic shops should be available to players" or "give players what magic items they want unless you have a good reason not to".
Why not? You're free to ignore and change anything you like.
I think animated shields are nonsense. So poof! They're not in my game.
"But it says they exist in the DMG!"
That's great. They still don't exist in my game.
IcyCool said:
Yes, I have a good reason.
Bravo!
Then you are following what the rules tell you to do.