Huntsman57
First Post
After rolling up characters for a new campaign the other day we ended up with two tanky charaters with respectable damage output (myself as a battlemaster/abjurer and a paladin), backed up by two glass cannons, a warlock and a ranger with a bow.
It occurred to me that while the ranger will likely be doing a bit more damage than I, it wasn't by much, and since he wouldn't be in the fray, his survivability wasn't a matter of resilience, but rather based on essentially telling foes to attack me and the paladin instead.
While a similar thing could be said about the warlock, he will at least be bringing more potent spellcasting to the table compared to the ranger for greater versatility. Overall I feel as though for a glass cannon to be a viable asset to a party, it either needs to inflict considerably more damage than a tank character, or it needs to offer versatility to help the party out in a variety of situations. Strikers such as the rogue and the ranger feel like they avoid taking their fair share of the aggro from enemies, deal out average damage themselves in return, and don't offer a great deal of party support capabilities to make up for this.
What do you guys think?
It occurred to me that while the ranger will likely be doing a bit more damage than I, it wasn't by much, and since he wouldn't be in the fray, his survivability wasn't a matter of resilience, but rather based on essentially telling foes to attack me and the paladin instead.
While a similar thing could be said about the warlock, he will at least be bringing more potent spellcasting to the table compared to the ranger for greater versatility. Overall I feel as though for a glass cannon to be a viable asset to a party, it either needs to inflict considerably more damage than a tank character, or it needs to offer versatility to help the party out in a variety of situations. Strikers such as the rogue and the ranger feel like they avoid taking their fair share of the aggro from enemies, deal out average damage themselves in return, and don't offer a great deal of party support capabilities to make up for this.
What do you guys think?