Doesn’t sound like you’re playing a 5e D&D game. My thoughts were for such where it’s common for people to have more developed characters, and be more emotionally invested in them before they even start the game.
First, I agree. A PC for a lot of people is not just a pile of numbers that can be easily replaced with a new PC or hireling. I know I put a fair amount of thought into my PCs, toying around with different ideas and concepts before I ever assign a single ability score. Thing is though, it's not just a 5E thing. There have always been people who think about these things, going back as far as the first games.
On the other hand, for some people the PCs are just a pile of stats and replacing them is just a matter of pulling up a different character. There have always been players like this as well.
There is no one true way. I will say that my current home game that I formed after moving has some old school gamers that have expressed how awesome it is that they're 15th level now and how much fun it's been to have the same group of PCs for the campaign. That they've never had a campaign with such a low lethality rate and didn't realize what they were missing. So I think the attitude is changing, but it doesn't mean that people with different preferences are "wrong". People like what they like. Some people like PCs dropping like flies. Like you, I don't and never have.
EDIT: it's a spectrum. PCs are a pile of numbers to PCs are like a real person to me. People can be on either end of the spectrum and not care whether their PC dies or not.
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