mearls said:What are "wargaming aspects"?
Do you mean miniatures gaming aspects? RPGs evolved out of miniatures games, not wargames. Avalon Hill and SPI style wargames are a wholly different beast than the games that D&D grew out of.
I'm not trying to be snarky. I really never understood what people meant by "wargaming roots", aside from a generic rubric applied to things they don't like about particular RPGs.
buzz said:Isn't the fact that you didn't use any of the rules an indicator that they do overshadow "roleplaying"? I mean, you would have used them otherwise, right?
I find that interesting given that one of the very first games was "Spacewar" - which relied on vector graphics.Nomad4life said:Meh. Video games died when they were terminally infected with graphics. ZORK FOREVER!!!
Why does it have to be either-or? If lots of in-character dialogue is what floats your group's boat, why can't you use the skill check to direct those ten minutes of dialogue? Rather than spend time acting things out and resolving by fiat, you can roll and then focus on that one scene where the roll's result takes place and act that out.takasi said:Instead of spending 10 minutes of dialogue between players and random tavern patrons, you can quickly do a gather information check and provide a more abstract description of the non-combat encounter.
buzz said:Why does it have to be either-or? If lots of in-character dialogue is what floats your group's boat, why can't you use the skill check to direct those ten minutes of dialogue? Rather than spend time acting things out and resolving by fiat, you can roll and then focus on that one scene where the roll's result takes place and act that out.