der_kluge said:That said, my experience has been that games that focus more on combat, tend to minimize role-playing.
Well, here's a question - is the issue the combat, or the wargaming nature of the combat?
If the combat were handled in some way that was very much unlike traditional wargames, would it still get in the way of RP?
I'd suggest that if you took out all the "traditional" elements that say "wargame", you'll still have the same problem. If you modelled combat by playing a hand of poker, you'd get folks obsessing on the rules and strategies of poker. If you do it by rock-paper-scissors, you'll get folks going into the psychology of that mechanic to try to beat the opponent.
Combat is life or death, win or lose - a bit too important to the character to expect players to avoid a tactical mode of thought that will tend to break them out of role-play.