Celebrim said:That is precisely my point. I thing years of this sort of poor DMing have lead to a culture in D&D which simply doesn't on the whole (I'm sure many campaigns differ) where talking to the monsters doesn't lead to good things. In fact, in my experience, talking to the monsters just annoys the other players because they are afraid that they will lose the oppurtunity for treasure and experience if I actually talk my way out of the fight. I've actually successfully negotiated a settlement with monsters before, only to have players decide to fight anyway because they know that there is actually little risk (and potential reward) for doing so. This is yet another reason that parley rarely happens in D&D for reasons that have nothing to do with the initiative system.
And while we are speaking of poor DMing, have you ever noticed that monsters are never terrified of the PC's, and that 9 times in 10 if you do parley, the DM will RP the monsters as arrogant and surly and the monsters will act as if they have the superior negotiating position - even if the monster is something like a goblin who ought to be well aware that well armed parties of humans moving around in dungeons are typically things to be feared? This is yet another thing that keeps PC's from parleying, because by experience they've learned that the DM is not going to let them get a better deal than they would get if they just slaughtered the monster.
We have had one serious parlay in our current campaign. The PCs were walking through a very large cavern in a mine and a group of goblins on a ledge some distance away started firing arrows at us. We were getting our butts handed to us since a) our fighter types could not get up onto the ledge, and b) missiles out of the dark are the same as from invisible archers which means you lose your Dex bonus to AC.
It was looking like a TPK when one player decided to parlay. The DM allowed it, but some of the other players were a bit annoyed that they would not be getting revenge on the ambushing goblins. The other players were "expected" (by the DM) to stop fighting, just because one player was yelling for a truce. The other problem with it is that the Goblins had the superior position and numbers, but suddenly no longer wanted to fight??? That was sort of out of character considering that they had no problem with ambushing us in the first place.
I find that many DMs often have difficulty RPing their NPCs and especially their monsters in reasonable ways. There appears to be certain DND cultural norms (monsters often being arrogant, monsters being less aggressive if a TPK is involved, killing monsters = gaining experience and treasure) which minimize good monster RPing and good PC RPing with monsters and NPCs.
An example from a few years back. A group of "sailors" tried to press gang the PCs. 6 sailors with no armor and saps for weapons are going to knock out and kidnap 5 or 6 PCs, many of whom are in armor and most of whom have nasty looking weapons. Huh???
And a DM thinks this is reasonable NPC behavior???