Saeviomagy said:
I'd suggest we stay away from interrupting a spellcaster, because that has it's own special set of rules for resolution.
Why?
Because it supports my position as opposed to yours?
Saeviomagy said:
However, using your words, my action is resolved before your action. So when my action is resolved, your action has, by the rules, not even started.
No, my action, by the rules, has not been resolved.
It has been started.
Saeviomagy said:
Otherwise doing things like "I move if he shoots at me" is totally pointless, because the DM can say "nuh-uh, shooting is an atomic action, and your readied action occurs after it starts, therefore after it is resolved".
Incorrect. Actions are NOT atomic. That is the flaw in your thinking.
Actions can be interrupted.
Your movement action can be interrupted with my Attack of Opportunity, even though you have already done some of your movement.
Your spell casting (or any other action) can be interrupted by my Readied Action.
Saeviomagy said:
IOW - the ready rules cease to work unless there is the capability to resolve the readied action in it's entirety before the triggering action.
This is the only sentence that I agree with.
Saeviomagy said:
And that includes your opponent becoming un-flat-footed.
If the ability to resolve before the trigger is granted, then we can interpret triggering conditions to handle anything.
Flat-footedness is not an action that can be proceeded.
It is an adverse condition (see page 300 of the DMG).
I ready a spell to heal him if he goes unconscious.
He goes unconscious. He falls to the ground. You heal him.
He does not go unconscious, you heal him, and he was NEVER unconscious and never falls to the ground.
Why?
Because you go before an ACTION that triggers the Ready Action. You do not go before AN ADVERSE CONDITION that triggers a Ready Action. Plus, you cannot really trigger on some adverse conditions (such as flat-footedness because it is not a condition the opponent is aware of and the reason it is not is that if you are unconscious and helpless and somebody heals you, you are immediately go from helpless to normal, not helpless to flat-footed, flat-footed is more a state of being not prepared and your opponent cannot perceive that).
"Readying an Action: You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action."
Now, do not get confused between the triggering condition and adverse conditions. They are two different game mechanics.
Let's take a further example:
1) PC1 readies an action to cast Remove Blindness if PC2 gets blinded (or if the bad guy blinds him).
If you take the literal reading of Readying An Action above as per your definition:
2) The bad guy blinds PC2.
3) The ready action kicks off before the action that triggered it.
4) So, bad guy has not yet blinded PC2.
5) PC1 casts Remove Blindness on PC2.
6) Bad guy then blinds PC2.
7) PC2 is blind.
This is how it works with your "the readied action always goes before the action (or presumably condition)" literal interpretation where you throw the next sentence "If the triggered action is part of another character’s activities, you interrupt the other character" sentence out the door.