In 3.x D&D, having an encounter of an EL equal to the party's level is supposed to deplete 20% of the party's resources. Therefore, the expected way that adventures will proceed is that the party will have to rest after every four encounters. Now, this works fine for the first few levels, but let's take a hypothetical case where the party reaches 6th level and the wizard or sorcerer takes the Craft Wand feat.
Just like that, the party can craft a couple of wands - one of Fireball and one of Cure Serious Wounds. With those two wands, the entire 3.x encounter paradigm is tossed out the window. The party wizard/sorcerer can now cast his most powerful attack spell 50 times without resting, and the party cleric can now cast his most powerful healing spell 50 times without resting.
With the wands, the party could probably run through an entire dungeon without ever having to rest. Now, whether that's a good or bad thing depends on your playstyle, but it unquestionably goes against the "four encounters per day" paradigm of 3.x D&D.
And also, the wizard being able to throw his most powerful spell in every single round of every single fight might make the fighters feel pretty weak by compassion.
What do you think? Are wands a problem in 3.x, or not?
Just like that, the party can craft a couple of wands - one of Fireball and one of Cure Serious Wounds. With those two wands, the entire 3.x encounter paradigm is tossed out the window. The party wizard/sorcerer can now cast his most powerful attack spell 50 times without resting, and the party cleric can now cast his most powerful healing spell 50 times without resting.
With the wands, the party could probably run through an entire dungeon without ever having to rest. Now, whether that's a good or bad thing depends on your playstyle, but it unquestionably goes against the "four encounters per day" paradigm of 3.x D&D.
And also, the wizard being able to throw his most powerful spell in every single round of every single fight might make the fighters feel pretty weak by compassion.
What do you think? Are wands a problem in 3.x, or not?