frankthedm said:Uhm, that was WHY clerics were given so much power in 3E.
If the only resource expended by the PCs in the encounters were hit points, then either:sfedi said:Just as Shilsen, I´ve found that wands forbids me to deteriorate the party hit points-wise, combat after combat.
The problem is those encounters were the ONLY resource the party expends is hit points, in which case, they patch up with healing wands and the resources expended by the party are virtually zero.
FireLance said:In any case, I wonder why taking on successive encounters in a progressively weaker state is such a key component of an enjoyable D&D experience. It adds an element of tension during a time-sensitive mission, but otherwise, I don't see it as something that needs to be present all the time. In fact, some would argue that since adventuring is such a dangerous profession, it would be reckless, unwise and foolish for the players to take on any challenge at less than full strength if they could avoid it.![]()
sfedi said:Just as Shilsen, I´ve found that wands forbids me to deteriorate the party hit points-wise, combat after combat.
The problem is those encounters were the ONLY resource the party expends is hit points, in which case, they patch up with healing wands and the resources expended by the party are virtually zero.