I guess what it comes down to is that 5e isn't a CharOper's game. For some of us that's a blessing, for others, not so much.
That said, it sounds like there will be options to make the game more CharOp friendly in the DMG, with Class adjusting and creation rules.
Oh, wow, are we back to Role-play vs. Roll-play?
Seriously?
If you think the only people who care about mechanical differences between PCs are "CharOpers", well, you're dead wrong and it's pretty silly and inflammatory to phrase it that way.
No "vs". I didn't make any disparaging remarks. As Seinfeld would say, there's nothing wrong with that. More options make it optimizable, that's the facts.
The fact that they made a game where that is limited but make it possible with options is good for everyone.
Claiming that "CharOpers" are the people who want this with no suggestion others do is absolutely a "disparaging remark", Agamon.
If that's what you got by my post, I apologise. I didn't know CharOp was a four-letter word.
Read "CharOp" as "customizable" in my post, if that helps.
There is nothing wrong with what you like. I just happen to like something a little different.
Oh, wow, are we back to Role-play vs. Roll-play?
Seriously?
If you think the only people who care about mechanical differences between PCs are "CharOpers", well, you're dead wrong and it's pretty silly and inflammatory to phrase it that way.
When players ask for a feat at level 1, I'll let them have one if they do without all the free feats at level 1.
Two-Weapon Fighting
Quickdraw (Mythic)
Weapon Finesse (Mythic)
Arcane Armor Mastery
Combat Casting
Spring Attack (almost)
Shot on the Run
whatever feat lets you move between attacks,
whatever feat lets you add your Dex bonus to ranged damage,
and any I missed.