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D&D 5E Do we know if they are keeping the 20 Natural score cap? What about expanded backgrounds?

Making a character OP isn't my goal. There are many ways to still make it challenging. What I want is someone to be able to be more of a jack of all trades Ranger, versus a bow specialized ranger, etc.

Another example is a fire evocation mage.
 

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I guess what it comes down to is that 5e isn't a CharOper's game. For some of us that's a blessing, for others, not so much.

That said, it sounds like there will be options to make the game more CharOp friendly in the DMG, with Class adjusting and creation rules.

Oh, wow, are we back to Role-play vs. Roll-play?

Seriously?

If you think the only people who care about mechanical differences between PCs are "CharOpers", well, you're dead wrong and it's pretty silly and inflammatory to phrase it that way.
 


Oh, wow, are we back to Role-play vs. Roll-play?

Seriously?

If you think the only people who care about mechanical differences between PCs are "CharOpers", well, you're dead wrong and it's pretty silly and inflammatory to phrase it that way.

No "vs". I didn't make any disparaging remarks. As Seinfeld would say, there's nothing wrong with that. More options make it optimizable, that's the facts.

The fact that they made a game where that is limited but make it possible with options is good for everyone.
 

No "vs". I didn't make any disparaging remarks. As Seinfeld would say, there's nothing wrong with that. More options make it optimizable, that's the facts.

The fact that they made a game where that is limited but make it possible with options is good for everyone.

Claiming that "CharOpers" are the people who want this with no suggestion others do is absolutely a "disparaging remark", Agamon.
 

Claiming that "CharOpers" are the people who want this with no suggestion others do is absolutely a "disparaging remark", Agamon.

If that's what you got by my post, I apologise. I didn't know CharOp was a four-letter word.

Read "CharOp" as "customizable" in my post, if that helps.
 

If that's what you got by my post, I apologise. I didn't know CharOp was a four-letter word.

Read "CharOp" as "customizable" in my post, if that helps.

That is what I got. People use it pretty exclusively to mean people who want to optimize their PCs to absurd lengths, and I don't think that's what's being asked for here, not remotely. Customization-oriented or whatever is actually judgement-free, so is cool. :)
 

There is nothing wrong with what you like. I just happen to like something a little different.

Why play a role playing game, if the only thing you value that is different about two characters played by two different people is math on a sheet of paper? That math could just as easily be in a board game or video game - it's not the math that distinguishes a role playing game from other types of games.
 

Oh, wow, are we back to Role-play vs. Roll-play?

Seriously?

I think it's a fair response here. He wants to help distinguish first level PCs based on their history prior to the game, and role playing differences are in my experience the best way to achieve that goal - far more than mechanical combat-oriented differences.

If you think the only people who care about mechanical differences between PCs are "CharOpers", well, you're dead wrong and it's pretty silly and inflammatory to phrase it that way.

The OP made it clear he is looking to distinguish first level PCs from each other, and the means he thinks is best to do that is to represent a mechanical difference for combat, and that a 5% difference is very great to him. This tells me he is, in fact, looking at differentiation between PCs as a character optimization problem. It was a fair response in this case.
 
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When players ask for a feat at level 1, I'll let them have one if they do without all the free feats at level 1.

Two-Weapon Fighting
Quickdraw (Mythic)
Weapon Finesse (Mythic)
Arcane Armor Mastery
Combat Casting
Spring Attack (almost)
Shot on the Run
whatever feat lets you move between attacks,
whatever feat lets you add your Dex bonus to ranged damage,
and any I missed.

just start all the players at 3rd level.. and have them pay double exp to get to 4th

done...
 

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