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Guest 7037866
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Hey, I know this PC!!!
Hey, I know this PC!!!
YONK!I've long since adopted pre-rolling damage on the DM side to make things go much faster. I go to AnyDice.com to quickly pre-roll damage and then save it to a document to print off and check off in sequence with every hit.
I have at least one kinda slow-player who doesn't seem to even consider his actions before his turn. Only one player at that table pre-rolls, really, or rolls damage at the same time as their attack roll. So things have often tended to take us a little longer.The ramping up of complexity of the monsters, as opposed to the characters, taking a good amount of extra time makes a lot of sense to me.
I haven't really played Tier 4 in 5e, but I've done a lot of sessions in Tier 3. Characters don't really change that much throughout Tier 3 in terms of new and defining features, IME. A level 16 isn't wildly different from a level 10 character. So I'm just wondering if anything added in Tier 4 really ramps up their complexity and time to process turns.
For me, pretty much this. There are few and fare between high level adventures, and I've yet to find a full adventure path style campaign that goes 1st to 20th for 5th edition.Not trying to be opaque here but I think it might be helpful for folks to define what is meant by "high level play is not well supported". Does that generally mean there is a dearth of published adventures for 10th level and above? And/or does it mean something else?
There aren't a lot of official published adventures for higher-level, or even well-thought-out published monsters. Arguably the higher levels aren't really exciting, in the sense that, as @TwoSix pointed out a 16th-level PC plays a lot like a 10th-level one (which doesn't have to be bad). I think a typical 5e DM who's looking at PCs starting to approach high-level play might go looking for ideas, like to start from or bounce off of, and ... not find a lot.Not trying to be opaque here but I think it might be helpful for folks to define what is meant by "high level play is not well supported". Does that generally mean there is a dearth of published adventures for 10th level and above? And/or does it mean something else?
For me, decentering the PCs is the reason I eschew published adventures in the first place, no matter the level.I am aware there are third-party adventures written for high-level play. I think those tend to have problems in the direction of decentering the PCs (because these aren't PCs the adventure writers have been at the table with for 100+ sessions) but that's probably mostly a me-thing, and I'm sure at least some of those adventures are minable for things that will fit into a more homebrew campaign.