I like some of them a lot, the ones that just "work".
1) A little more damage straight up....great.
2) Automatically pushes you back 10 feet, perfect.
What I don't like are the mechanics that require extra work. Cleave shouldn't be a new attack roll, use the same attack roll, and if its hit, apply the damage, easy peesy.
No mechanic should require a saving throw, that is too much to add it. Either its automatic, or automatic in certain situations (such as a crit), but making a saving throw every time I hit something is too much.
I am mixed on the vex type powers where its "if you hit on the first attack, on all other attacks you have advantage" because thats decently simple but still trips you up. A lot of times my players will just roll 2 quick attacks, ask me if those numbers hit, and then do damage. But having to make an attack, stop, find out the results, then adjust to advantage for the second attack.... it doesn't sound like a lot until its attack after attack, round after round, fight after fight....and suddenly that adds up.
Masteries should be super smooth and easy because they are going to be EXTREMELY common. This isn't a spell where you are dealing with 1 per round and often they are saved for key moments..... things on attacks will get spammed constantly, and so need to be very fast and smooth mechanically.
1) A little more damage straight up....great.
2) Automatically pushes you back 10 feet, perfect.
What I don't like are the mechanics that require extra work. Cleave shouldn't be a new attack roll, use the same attack roll, and if its hit, apply the damage, easy peesy.
No mechanic should require a saving throw, that is too much to add it. Either its automatic, or automatic in certain situations (such as a crit), but making a saving throw every time I hit something is too much.
I am mixed on the vex type powers where its "if you hit on the first attack, on all other attacks you have advantage" because thats decently simple but still trips you up. A lot of times my players will just roll 2 quick attacks, ask me if those numbers hit, and then do damage. But having to make an attack, stop, find out the results, then adjust to advantage for the second attack.... it doesn't sound like a lot until its attack after attack, round after round, fight after fight....and suddenly that adds up.
Masteries should be super smooth and easy because they are going to be EXTREMELY common. This isn't a spell where you are dealing with 1 per round and often they are saved for key moments..... things on attacks will get spammed constantly, and so need to be very fast and smooth mechanically.