D&D 5E Do you ACTUALLY use 3rd Party Books?

In the last 2 years, has your group used 3rd Party content in your game?

  • Yes, we've used player content AND monsters

    Votes: 152 64.4%
  • Yes, but only monsters

    Votes: 42 17.8%
  • No, but I'd allow player content AND monsters

    Votes: 12 5.1%
  • No, but I'd allow monsters

    Votes: 10 4.2%
  • No, I don't allow 3PP

    Votes: 20 8.5%

  • Poll closed .

TheSword

Legend
Lots and lots of adventures. If those adventures have thematic player options or monsters, sure I’ll use them. I’d very rarely use them for player options otherwise.
 

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Jolly Ruby

Privateer
From books, I've used a lot of adventures and monsters, and I often use magic items. But what I use more often in my "day-to-day" as a DM are small things like encounters, puzzles, traps, NPCs, small lair or room maps and things that I unplug from the original context, or get from the patreons I subscribe to.
Also, 3pp monsters are a good idea to challenge experienced players with something they don't know yet.
 

I might use 3PP for DM facing things (monsters and magic items), but I don't allow player facing items. The other DM is running Midgard, so obviously he allows stuff from that.
 

guachi

Hero
More and more for 5e as time goes on. And also many non-5e compatible games. I haven't been impressed with WotC products for at least 4 years now so I've branched out to support a number of Kickstarter campaigns and other stuff. It's probably $1000 worth and Hasbro gets none of it.
 

Voadam

Legend
Tonight's game I used a Tveirherjar from Creature Codex (reskinned into an Orc warlord with a magic chainsaw), two Red Fangs of Shargaas from Volo's, a Black Sun Orc from Creature Codex, and three Orcs from the MM. The module is a pathfinder one (Lords of Rust) converted to 5e.
 

CleverNickName

Limit Break Dancing
I use a lot of third-party stuff for 5E. Tonight alone: My homebrew campaign setting is a mashup of the "Seas of Vodari" campaign setting by Tribality Games (maps, setting, rules, subclasses, feats, and spells) and elements from Mystara: Red Steel (maps, lore, magic items), and I use several map packs, monster books, token libraries, and NPCs from the Roll20 Marketplace.
 


Fanaelialae

Legend
Yeah, I've allowed plenty of player facing options over the years (albeit, only after careful consideration and sometimes a balance rewrite).

I also use plenty of DM facing options. For my current campaign, I've been using A5E's Monstrous Menagerie instead of the Monster Manual, because I consider it to be an entirely superior product.
 

Larnievc

Adventurer
Have you actually used 3rd Party products at your game table in your last campaign or two?
(Books and PDFs, not personal homebrew.)

I've bought lots of 3PP content but none of it has been used apart from monsters...

-edit-

I excluded campaign setting and adventures as those can be pretty system agnostic.
I use anything I can get my hands on. Monster books, world books, character classes, spells, items etc.
 



kigmatzomat

Adventurer
In the game I am in now we use Tome of Heroes for some downtime activities, Magical Medieval Society Western Europe (3e) for setting up manors & such, various 3pp adventures, plus some monsters (not sure how many are from monster supplements or from adventures).

When I was running d&d, I used various 3p adventures, mmsw:we, allowed a class from online sources, and probably some other stuff.
 

Parmandur

Book-Friend
I've gotten good use out of Kobold Press Midgard Setting and Mosnter books. And I play DCC and Call of Cthulu as well, but those aren't D&D properly so I dunno if "third party" is accurate.
 



Whizbang Dustyboots

100% that gnome
Magical Medieval Society Western Europe (3e) for setting up manors & such
MMS:WE is one of the greatest third party books of the 3E era. It makes me sad how few people remember it now. (To be fair, the company that publishes it has since gone all-in on 1E stuff, so that limits how well known they are outside those circles now.)
 

Whizbang Dustyboots

100% that gnome
I've gotten good use out of Kobold Press Midgard Setting and Mosnter books. And I play DCC and Call of Cthulu as well, but those aren't D&D properly so I dunno if "third party" is accurate.
DCC is a D&D derivative. Goodman is open about their desire to make it the game that OD&D "felt" like back in the late 1970s, rather than the game it actually was. It takes the gonzo way the game was often played (Nazis tanks versus D&D characters!) and bakes that into the actual mechanics.
 

Parmandur

Book-Friend
DCC is a D&D derivative. Goodman is open about their desire to make it the game that OD&D "felt" like back in the late 1970s, rather than the game it actually was. It takes the gonzo way the game was often played (Nazis tanks versus D&D characters!) and bakes that into the actual mechanics.
Yes, but it stands on it's own, unlike Kobold Press purely 5E support products.
 


kigmatzomat

Adventurer
MMS:WE is one of the greatest third party books of the 3E era. It makes me sad how few people remember it now. (To be fair, the company that publishes it has since gone all-in on 1E stuff, so that limits how well known they are outside those circles now.)

MMS:Silk Road was equally good.

Much of those books were so world-building foundational that it is essentially independent of any game system. There were some aspects that acknowledge specific spells, but they were sufficiently transparent on their rational that it can easily be guidance on how to leverage any other system's magic as it was more about the effect of the magic (flight, movement, lighting, earth moving, etc).

My only problem with them is more an acknowledgement that the majority of gamers will find it fairly boring conceptually and the remainder will become virtually addicted to it in an almost game-derailing fashion as they gleefully dive through the tables like Scrooge McDuck in his money bin.
 

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