avin
First Post
I mean, look at the criticisms of Angels in 4e. It's not that angels are bad, or boring or poorly written.
We disagree in that. I don't think the 4E Angels are well written, in fact, early 4E MMs were an example of what you should never do with a Monster Manual. That does not prevented me from like and DM 4E, but was like reading a TV manual.
What was wrong with simply calling them "Grey Elves", "High Elves", or even "Sidhe"? Why repackage something at all? Dragonlance managed perfectly fine with Silvanesti/Qualinesti/Kagonesti.
Agreed. People don't want Planescape into core, that's fine, but taking a race important to Planescape and repack it to please people who tend to play more tolkienesque games isn't the way to do it... High Elves would be my choice. 4E "eladrins" are nice, just cjamge their name.
Less is not more; more is more. Or, to put it another way, subtraction is easier than addition when it comes to game material. It's far less work to glance at something, say "nope, not using this" than it is to stare at a blank page and try to fill it.
Agreed. 4E first Monster Manual was heavily criticized even among 4E fans, because of the lack of good fluff on it. Take 4EMM3 and compare... it seems obvious to me that "less is more" is a direction DDN won't be moving...
I love Planescape, but I don't need any Planescape stuff in the "Core" setting.
Neither do I. Inspiring fluff doesn't mean push specific lore into core.
Oh, yeah, fair enough. I realize that I'm in the minority here. So, as usual, I'll just ignore the planar stuff as much as I can.
Do you dislike 4E? I mean, there's much more background pushed into core than previous editions. 3E had a vague tone... in 4E everything was Gods vs Primordials and lots of races had their origins tied to 4E Cosmology and no much space left for creation. Blood War was tied to some creatures in 3E... World Axis world creation and cosmology was everywhere. From Dark Ones, to Formorian...
The problem is, I don't want any of that lore because that lore comes directly tied to a specific setting. If I don't want Planescape specific elements, like the Blood War, for example, then most of the monster lore becomes superfluous.
I've run lots of 4E games ignoring World Axis... and it's more intrusive than PS stuff ever was... the only difference between "Blood War" and "Gods vs Primordials" it's one is specific to PS. Both have the same effect, some people would like and other people hate.