The picture has already been changed and now you want to quibble about additional changes? No one is using that picture as an example of Dinner parties in Judea circa 30 AD.
So, you agree that addition=change. Cool. We're on the same page then.
What is missing, of course, in your "additions = change" equation is that not all change is created equal. Adding something new to the lore (Hey, there is an ice-planet called Hoth) is different than changing what we know (Vader didn't kill Luke's father, he IS Luke's father). Part of your argument has been "If we accept gnolls being demon-born, we have to accept eladrin or storm titans". Not all change is equal. Not all is wanted, nor is all change good. You've set up a nigh-impossible standard since "additions = change" and "all changes are equal", we have to either accept a completely frozen D&D stuck in 1974, or we have to accept every change as equally valid. Neither is tenable.
Oh, no. Sorry, I didn't mean to imply that. Of course changes can have greater or lesser effects. Totally agree. But, if you swim back in this thread for a while, it's been pretty strongly argued that additions are not actually changes. That adding lore is not changing the lore at all. That's the point I'm arguing against.
Nor would I argue that all change is "good". But, there's the rub isn't it? If change can be good or bad, then simply the act of change isn't enough to criticize something. That X is different than Y is not sufficient grounds to reject X. Again, it comes down to personal tastes. Do you like X or Y? Ok, fair enough. But, if you tell me that Y is bad because it changes X, without any further exposition, it's just another way of saying I like X.
I have no problems with someone liking X. That's great. My problem comes when someone's preference for X means that I cannot EVER have Y, not because Y is bad or poorly written or anything like that, but, simply because it's Not X.
If we can change lore, if it is acceptable to change lore, then changes have to be judged, not by the fact that they are changes, but, rather on how interesting those changes are. "I don't like Eladrin" is a perfectly fine statement. "I don't like Eladrin and Eladrin must be removed from the game because eladrin changes the definition of High Elf" is far more problematic.