Evilhalfling
Adventurer
I have always ended 3.x games at 11th -13th levels.
So I took a break and another person ran a 12th to 16th level game (CoSQ). The players had fun, mostly, but it burned him out. Most of the characters were flatter and less human seeming then eqv lower level chars. You had to min/max your character, in order to be useful in the party as some one or two medocore builds in a party of 6 is obvious. and players would retire characters that were not working out (normally after 1 or 2 deaths) The high level tatics were a headache to both sides and we skipped the last couple of encounters, using an artifact and then a gladiator tournement set up to finish the game- (no retreat minimum prep time) It was normally the combination of druid and cleric that took longer in spell selection time.
I keep intending to run a higher level game, but the burdens and responsibilites are great at those levels, either tireing out players or DM.
So I took a break and another person ran a 12th to 16th level game (CoSQ). The players had fun, mostly, but it burned him out. Most of the characters were flatter and less human seeming then eqv lower level chars. You had to min/max your character, in order to be useful in the party as some one or two medocore builds in a party of 6 is obvious. and players would retire characters that were not working out (normally after 1 or 2 deaths) The high level tatics were a headache to both sides and we skipped the last couple of encounters, using an artifact and then a gladiator tournement set up to finish the game- (no retreat minimum prep time) It was normally the combination of druid and cleric that took longer in spell selection time.
I keep intending to run a higher level game, but the burdens and responsibilites are great at those levels, either tireing out players or DM.