Didn't Monte Cook say something very loudly and clearly about how it was a bad idea to use a roleplaying limitation to offset a rules advantage? That's what I feel clerics are like right now. If the DM wants to rein them in, the DM has got to come up with campaign-based limitations, such as your religion not wanting you to use Inflict spells or wear heavy armor. And many players respond to such treatment as unfair.
I am assuming, however, that there is general agreement as to the cleric, on paper, being the most powerful class. Spells that are almost as powerful as the wizard (and more powerful in some areas), the best armor proficiency, the best Medium Attack Progression Combatants (a cleric with the War domain can hold his own alongside a dedicated tank at most levels, and even an ordinary cleric can get some licks in with a mace), and so forth.
That's just what I'm assuming, though. I could be way wrong, and other folks could feel different. I had simply assumed that WotC made the cleric class better so that people would play it, instead of making it the "short straw" class that it used to be.
-Tacky