The only way a gnomish paladin could be the life of the party is if you stuffed him with candy and made him the pinata.
Yeah, I said it.
Maybe in your campaign. At least it would be AWESOME candy!
The only way a gnomish paladin could be the life of the party is if you stuffed him with candy and made him the pinata.
Yeah, I said it.
That could revert to Slayer, like it was in Essentials. Basically the same sub-class, anyway.While "champion" is not a bad term, but it's already used as a fighter subclass.
Well, when you're given carte blanche to rewrite the PHB feel free. I'd disagree with "slayer" but ... meh. This is all just semantics and things that aren't going to change. I don't have a problem with "paladin" you'd rename it if you could.That could revert to Slayer, like it was in Essentials. Basically the same sub-class, anyway.
Yes I see them as simplified generally less flexible 4e builds...
Slayer seems to fit the DPR-focused fighter sub-class better than Champion (champion of/to what/whom? How?). While Champion would fit pally archetypes pretty well. But, yeah, purely hypothetical & semantic.I'd disagree with "slayer" but ... meh. This is all just semantics ...
Yeh the lack of flexibility means they can make "more" of them I suppose....I see 5e subclasses as mechanically a crossbreed between 4e builds and 2e kits with a heavy dose of flavor from their godparent the 3e prestige class. They really are trying to steal the best ideas from all the previous editions and combine them together.
There's an article difference, though, in Essentials you could be a Slayer, she was the Slayer.Slayer seems to fit a young lady vampire killer.
In every generation, there is a chosen one ...
Kits were optional with only a minor capability enhancement (actually, the enhancement varied wildly from cosmetic to pretty significant).But then I am not familiar with kits. Themes were however fairly optional with only a minor capability enhancement