doctorbadwolf
Heretic of The Seventh Circle
I like class to have lore, a story, and for that lore to inform what mechanics it is given.
I do, however, treat them as ability packages when making a character. If a player wants to play the class straight, good for them. If not, also good for them. I’ve played a Ancients Paladin as something more akin to a hex-blade Fey Knight, and I’ve played a rogue/Bladesinger wizard entirely as written, even down to being “thematically” multiclassed (ie he was a swashbuckling sailor and scoundrel, and took up magical study after an encounter where swordfighting wasn’t enough, and found a manual that tired the esoteric way of dueling he’d learnt in a more directly magical direction. Basically, his Bladesinger is the Spanish Circle made actually magical)
I do, however, treat them as ability packages when making a character. If a player wants to play the class straight, good for them. If not, also good for them. I’ve played a Ancients Paladin as something more akin to a hex-blade Fey Knight, and I’ve played a rogue/Bladesinger wizard entirely as written, even down to being “thematically” multiclassed (ie he was a swashbuckling sailor and scoundrel, and took up magical study after an encounter where swordfighting wasn’t enough, and found a manual that tired the esoteric way of dueling he’d learnt in a more directly magical direction. Basically, his Bladesinger is the Spanish Circle made actually magical)