Beleriphon
Totally Awesome Pirate Brain
Lowkey, not all philosophy majors work at McDonald's, some of them become PhDs and work at McDonald's.
As or class: people fight about Fighters all of the time, specifically if they should be Guy-at-the-Gym Jim, or Guy-at-the-γυμνάσιον (note, that's just Greek for Gymnasium) Odysseus. Some classes are relative broad, the rogue or fighter for example, while others are narrower, the paladin or warlock, but they are all there to 1) provide discrete packages of abilities that over the long haul are roughly comparable in utility to other classes and 2) ground the character clearly and specifically in the game world.
One point (2) I think some classes have more clear grounding, but even the broadest classes (fighter and rogue) are still grounded. A rogue is capable of dealing massive damage by targeting weak points, while a fighter is able to attack more frequently than any other class. Regardless of how a fighter got there all of them are peerless warriors (eventually) and every rogue is going to be able to target the weak areas of an opponent.
As or class: people fight about Fighters all of the time, specifically if they should be Guy-at-the-Gym Jim, or Guy-at-the-γυμνάσιον (note, that's just Greek for Gymnasium) Odysseus. Some classes are relative broad, the rogue or fighter for example, while others are narrower, the paladin or warlock, but they are all there to 1) provide discrete packages of abilities that over the long haul are roughly comparable in utility to other classes and 2) ground the character clearly and specifically in the game world.
One point (2) I think some classes have more clear grounding, but even the broadest classes (fighter and rogue) are still grounded. A rogue is capable of dealing massive damage by targeting weak points, while a fighter is able to attack more frequently than any other class. Regardless of how a fighter got there all of them are peerless warriors (eventually) and every rogue is going to be able to target the weak areas of an opponent.