Mark, I get what you're saying on the 'people don't think in labels merely for the benefit of an audience,' but I think you've got an inaccurate assumption of the narrator's voice. The narrator is consciously authorial, so in this case first person present tense is not 'the reader is in the narrator's head'; it's 'the narrator is telling you a story as it unfolds.'
I'm less clear on is what you mean by "accidentally alludes to a second literal meaning of the word."
I mean, I really am appreciating the feedback since it's making me re-examine my word choice throughout the novel, but I'd like to post the first few pages of the book to put things in context. (Also, I could use some harsher criticism; my local friends have been far too Paula on me, and not enough Simon.) But I figure you've already given me far more feedback than I expected, so feel free to ignore the upcoming massive chunk of text.
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Chapter One
I awake to the opening notes of my leitmotif playing on my ex-girlfriend’s TV. Chelsea watches this sh*t in surround sound.
I’ve carved out a nice warm patch on the living room floor, so I only peel open one eye to see what episode she’s watching. The title –
Fleet of the Broken Cross – sears into a treasure map, and then the parchment burns away to reveal a scene I played two weeks past.
There I am, or at least my character: Captain Jonathan Bluff, clinging to the bottom of a leopard shark. In my teeth I clench a little shark-shaped voodoo doll, with which I aim my ride, cocking my head back and forth to swing us between the caravels and galleons of the Royal Fleet of Caribbea. Their moon-silhouetted hulls ripple the sea overhead, casting bottomless shadows to either side of my stealthy approach. I nudge the black magic carnivore I’m riding up to the surface so I can gulp air and get my bearings, then dive again.
In the real world, I, Jaime Adricks, glance over my shoulder at Chel. She sits on the couch, her feet inches away from the sleeping bag where I crashed after last night’s rehearsal dinner.
“Good mor-” I mumble.
She shushes me. “Just watch.”
I know I won’t be able to get back to sleep, so I lock my bleary eyes on the screen. It takes a moment for my half-asleep brain to register what event from my character’s history I’m watching. When I do, I blanch.
I sit up. “I really should get-.”
“Watch the show. You’ll like it. Do you want to upset a woman on her wedding day?”
I relent and lie back down, but only because arguing would force me to explain that I’ve been lying to her for two-and-a-half years.
On screen, the cuts come quickly. Red-coated sailors look forward as I – the ‘Captain Bluff’ I – sneak to the aft of their armada. The pirate fleet of Commodore Quindon Sabriel lurks a mile away, and all the soldiers, even all the bloated corps of officers and mercenaries logged in for the special event, expect another four or five minutes of dramatic build-up before the battle begins.
I – the I on the floor – remember the epic, let’s-go-to-war music that blared in the digital sea breeze every time I broke the surface, and how the game’s soundtrack would switch to a spooky voodoo death-is-coming-for-you blues-rock whenever I dove under the waves. But the editors who transferred the scene from video game to online machinima series opted for a new arrangement of my Bluff theme song. It feels like reopening a wound.
The me on the screen swims alongside the fleet’s battleship, and the camera lingers over the ship’s name,
His Majesty’s Law. Salt water slides off my smile as I step off the back of my selachimorph steed and clamber up the shadowed side of the oversized warship. I tuck the fishy voodoo doll into my coat, its spot between my teeth replaced by my six-loa saber.
Climbing the beergut backside of a galleon would be impossible for anyone less famous than Captain Jonathan Bluff, but I do my best Spider-Man impression without alerting the hundred-man crew. I even manage to sneak a quick peek through the aft windows of the main cabin to make sure Admiral Jarvis hasn’t begun prowling the ship yet. But there he sits at a broad table. Thin, bewigged in white, and a total fabrication of video editing software, the admiral sips his wine and peruses a thick, ancient sea charts.
The camera teases, hovering over the words “Biblioteca Fratris Filipi” on one of those fictional maps. Then it cuts back to my hungry, narrowing eyes.
Next we see of me, I’ve climbed up behind a sailor on the aftcastle. Dozens more mill on the deck, slaving away at tending rigging, checking cannons, chatting mutely under the soundtrack, basically doing everything but looking at the back of their ship to see the pirate who’s about to ruin their night.
Hands free, sword in teeth, I whip out a weighted silk scarf and sling it around the neck of the nearest sailor. He gets out the slightest mutter of confusion before I grab both ends of the scarf and tug tight, strangling the words just short of his throat. He flails impressively for a few seconds as I build up the leverage to hurl him over the aft railing. Just as he splashes I duck into shadows so no one will see me, and while I hide I casually aim my voodoo-controlled shark buddy to make sure the night’s first victim doesn’t come back up to scream for help.
I creep forward to the ship’s wheel at the fore edge of the aftcastle, where a middle-aged woman mans the wheel. Having done this dozens of times before against other clueless helmsmen, I step up behind her and pull the pistol out of her belt. Instead of holding her hostage or shooting her in the back, though, I just press the gun into her hand.
“Captain,” she whispers back at me with a smile.
“Doctor Trines,” I say.
From the sofa, Chelsea giggles. She, like half the fans of this show on the internet, assumes Margaret Trines and I – that’s Captain Bluff I, not Jaime I – need to hook up. If Chelsea knew Bluff was me, I doubt she’d feel so adamant that my alter ego needs some loving.
Hiding in my disguised first mate’s shadow, I ask, “Where’s Lucius?”
“Belowdecks,” Margaret says, “waiting for our signal. He needs two minutes to rig the magazine to explode.”
I peek over her shoulder at all the people on the deck.
“Hm. The two of us against a hundred? That should take about two minutes.”
“As long as the rest of the fleet doesn’t get involved,” Margaret warns.
I smirk. “Will you do the honors?”
Margaret nods in the direction of a musket leaning against the ship’s wheel. I grab the longarm one-handed and then aim it without letting go of my sword. Margaret grabs the wheel and aims her own pistol. The music tenses, hums with bass, then explodes with screeching strings as Margaret slams the wheel and the ship lurches to starboard. The crew balks and turns to see us, and we fire.
My musket stills the heart of the sailor nearest the fore hatch, and he collapses atop the trap door, blocking one path belowdecks. Margaret goes for dynamism, and she gut-shoots a man in the rigging, sending him careening and caterwauling to land atop the aft hatch. His bones snap audibly, and his dead weight completes the two-part trick of sealing off the lower decks.
The sailors of
His Majesty’s Law sound the alarm and draw swords, and Margaret and I lunge into battle.
I groan and crawl out of my sleeping bag.
“Jaime!” Chelsea yells. “Dammit! Out of the way!”
She rewinds so she doesn’t miss anything. I head to the bathroom, lock myself inside, and face my reflection. I don’t want to watch any more, to be reminded of why I quit the game. Or worse, to remember how much I loved playing it. But well, the damage is done. I shake my head at how silly I’m being. It was just a game, after all.
I come out of the bathroom, drying my hands on one of her
fiancé George’s towels, just in time to see my internet alter ego thrust my six-loa saber into a sailor’s ribs. I use him as the axis of a whirling kick, stamping across the faces of a circle of seven other sailors who had tried to catch me. I jump off the final sailor’s nose, wrench my sword free of the first man’s chest, grab onto a belaying line, slash the rigging rope, and lift up to the mizzenmast crow’s nest, where I take out the look-out who has been firing down at us from the high ground. I leave my sword in his groaning body, snatch the musket out of his hands, then cling to the rigging line with my legs as I turn upside down. I shoot out the knee of the latest man trying to remove the dead weight covering the hatch to belowdecks.
I bend up, retrieve my sword, flip the musket to grip it by its barrel, and let go. I somersault as I drop, and a convenient pile of eight sailors breaks my fall.
Meanwhile, Margaret has cut down a score of sailors with her loa-loading pistol and various daggers and poisons. She leaps up the stairs to the forecastle, intent on clearing out the crew, but a huge longshoreman hidden behind a stack of rum casks steps out and grabs her. The towering man crushes her into his chest, and a fistful of sailors rush to strike her before she gets free.
“Margaret, eyes!” I shout.
She clenches her eyes shut, and I thrust out my saber toward the huge grappler. A corkscrewing cascade of shrieking voodoo spirits fly from my swordtip to the longshoreman’s face. He reels as a loa crawls through his eyes into his soul. Then he releases Margaret and turns his mighty fists upon the other sailors, shouting victorious African curses as he thumps them down. Margaret jumps away and slides down the banister to back me up, a flick from her knife opening the jugular of another sailor who tries to grab her.
Distracted by helping Margaret, I don’t notice the two officers moving to flank me. One actually slashes me across the back.
On the couch, Chelsea gasps. I take a seat on the couch’s arm.
The I on screen trips over a limp body, and I barely manage to dodge a pair of swords aimed for my neck. I can’t keep parrying both officers, but Margaret saves me the trouble when she jams a knife in one’s shoulder before planting her pistol into his spine and sending his heart out across the deck in a spray of moon-lit red mist.
The remaining officer waffles on which of us to attack, then decides to block my upswing with his jowls. He runs and cries in panic, and I let him go as he jumps off the side of the ship to save himself.
Blood attracts sharks, anyway.
I stop to get my bearings and call upon one of my blade’s loa to heal the gash on my back. Scores lie dead or wounded, and the few remaining sailors on deck either know better than to come after us, or are too busy being pounded into pulp by a possessed longshoreman.
I say, “What’s taking Lucius so long?”
A small tremor shakes the deck, and the fore hatch explodes upward in a shrapnel blast of wood slivers and sailor bits. Margaret and I wait, expecting Lucius to stride up through the black smoke. And up the stairs he does indeed come, a lit cigar tucked in his breast pocket and a sword at his throat. The soot-streaked Admiral Jarvis follows, holding Lucius hostage. Worse, a handful of distinctively-dressed officers limp up after them, sporting burns and splinter wounds, but still battle ready.
“Captain Jonathan Bluff?” the admiral scoffs. “Why the hell are you trying to blow up my ship?”
I lower my sword and swagger forward.
“Give me what I want,” I say, “and I won’t have to.”
Admiral Jarvis sneers. “Why should I bother negotiating? Every ship you’ve ever set foot on has sunk, Bluff.”
I smirk, both of me.
“Your fleet thinks it’s about to put an end to Sabriel’s pirate fleet,” I say, “but he’s hiding most of his ships. His armada outnumbers you two to one.”
“I don’t fear pirate flotsam. You stand no chance against us.”
“Excellent. Perfect. We’d both love it if Sabriel never sailed again. I want you to sail on and go broadsides with him. But, and correct me if I’m wrong here, you haven’t figured out how to kill the immortal bastard. I have an idea, but we’re going to have to work together to defeat him.”
Behind me, Margaret clears her throat. “Um, John, if you were going for the ‘let’s be friends’ approach, maybe we shouldn’t have started by killing half his crew.”
I glance around, feigning surprise.
“Oh, right,” I say. “Lucius, you left a skeleton crew?”
Lucius, unfazed by having a sword at his throat, says, “Like you asked, sir, most are just stunned.”
“Good job. Now Admiral, give me what I want, and you’ll live, and you can even keep your ship. Tell me where the Library of Brother Philip is.”
The officers around the admiral murmur in surprise.
Chelsea frowns. “Wait, did that quest get unlocked?”
“No,” I, Jaime, say.
I grit my teeth at my slip, but Chel is too engrossed in the show to have actually heard me.
“Even if I told you,” Jarvis chuckles, “you’d never have a chance to find it. You and your lawless friends will soon go down to feed Old Tomalley.”
“Ugh, arrogant longcoat fuc-” I sigh and shake my head. “Let’s ignore history, alright? Right now, without you in command, the R.F.C. doesn’t stand a chance, and if Sabriel sinks your fleet, he can take as long as he wants to find the library. My crew and I are your best bet to defeat him.”
The music has died, leaving a soundtrack of just wind and distant alarm bells ringing from the rest of the fleet, but now a new song arises, something I never heard in the actual game. Militant, modern, bombastic, ominous, electric, it rises as the admiral begins to laugh.
“I think not,” he says.
He throws his arm out toward starboard.
“We have reinforcements!”
We all turn to look, and there, in the white gleam of the moon, a steel shaft like a flagpole rises up from the sea. Higher it ascends, followed by a massive structure of metal like a shark fin. And then the electric floodlights filter up from beneath the surface as the deck of this industrial monster breaks the surface, illuminating the crimson square, white circle, and black swastika emblazoned on the side of the U-Boat’s tower.
“Kill them!” the admiral shouts, taking advantage of my perfectly reasonable confoundment at seeing a Nazi U-Boat in the middle of a 17th century Caribbean adventure game.
Three officers draw swords and charge, two draw pistols, and none of them make it to us. A black shape detaches from the night shadows, visible only for the hole its silhouette cuts in the scene, and for the shining silver arcs its katana cuts through the air. The five officers fall to pieces, their limbs and blood exploding ridiculously across the deck. Above them stands an angular figure clad head to foot in black, except for his milky, slanted eyes.
None of my crew move, uncertain of who to fight. Then, off to starboard, a white line that modern men would recognize as a torpedo contrail sprints underwater toward us. The admiral gasps and rushes to the railing, shaking in denial.
“What’s this?” Admiral Jarvis shouts. “Betrayal? But we- we are allies!”
The ninja – it pains me, but I cannot deny that that’s what has just stepped into my Caribbean world – turns to the admiral. With thickly accented English, and a mouthful of pulp genre conventions, the Japanese assassin delivers his pre-mortem one-liner.
“No, admiral. We are Axis.”
He hurls a red swastika shuriken, and it thunks into the admiral’s head with a wild crackle of electricity a half second before the torpedo strikes the hull.[/sblock]