green slime
First Post
Shin Okada said:While a set of 12 +3 arrows are often not valued treasure, a set of +1 flaming/shock arrows are.
Or, +3 arrows are still good for someone with +1 Holy bow.
And with your rule, those +3 arrows fired from a +3 bow (maybe created by GMW) has +6 enhancement bonus and thus bypass DR/Epic. And at the higher end, archers can still get +10 to attack and damage, while melee weapon wielders can only get +5.
No, I don't let the combination of lesser bonuses trump DR/epic. I only consider the bonus of the arrow when penetrating DR.
And, if you consider the exhorbitant cost per use of +3 arrows, then there really isn't the danger that characters are going to be blasting +10 to attack and damage very often. Magical arrows are destroyed upon striking their target.
So a +3 bow (18,000 gp) and 50 +3 arrows (another 18,000 gp) for a total of +6 is available for a total 36,000 gp, only really a consideration for a character of 10th level or higher, and those arrows will be consumed in approx. 10-12 rounds of combat, depending on ability. Each arrow costs 720 gp. Each full round action is costing 2100 gp +.
When the resource becomes limited, it becomes something that must be cherished and harboured.
We have never had a problem with this.
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