green slime
First Post
irdeggman said:Damage options for bows include the str rating for composite bows (which is not a bonus so it does stack with any enhancement bonuses).
Which isn't really adding anything, except a way for archers to spend cash in order to try and keep up.
irdeggman said:A fighter can still take weapons specialization with a composite bow (with its prerequisite of weapon focus) - and these bonuses apply at all ranges, unlike precision based damage.
But which is not really either here nor there, as every fighter can do it, multiple times if they wish.
irdeggman said:Add to that far shot which increases the range by 50% for bows.
The usual encounter range makes that feat next to worthless.
irdeggman said:And before someone brings up the multiple ability issue - melee combatants still need to do the same thing with Dex for pretty much all purposes, except for armor (since medium + armors will place a max benefit on it). As a note Str relates to no saving throws, while Dex does as well as initiative and more skills.
Why would anyone bring up MAD?!? The issue was allowing bows and arrows to stack with regards to enhancement bonuses, as they have in every other edition of the game. Was never even considered a problem, until gmw made cheap powerful arrows available to every man and his horse. +3 arrows used to be horded, saved for that very last desperate battle. Ergo, the problem is stacking bonuses?!?
irdeggman said:There are really many more options for archers than people think of at the surface. (although not as many as for melee combatants).
The options you describe are pre-encounter options. The melee combatant has a whole other slew of abilities, precisely because he hasn't had to spend every feat he has staying competitive at what he is supposed to be good at. Most melee combatants will have Power Attack. That is an option to be considered every round. Then there is grapple, bull rush, overrun, sunder, trip, and this is just from the core PHB, all which he may or may not have specialised in.
Tactically, the archer gets two choices: full-attack, or shoot-n-scoot. He has two other choices: who to shoot, and which arrow to shoot with.
With the current RAW, its never a consideration as to which level of enhancement to consider against a foe, in an attempt to gauge resource consumption (cost-benefit): the archer's bow is boosted to the cleric's (or wizard's) maximum enhancement bonus for the day. Arrows are considered mostly for the variety of materials the come in, and seldomly for their magical benefits.