Gold Roger
First Post
Piratecat said:Okay, I'm officially taking the contrarian stance. I love stat boosting items. I love them as a player, and I like them as a DM as well. I think they're a fun, interesting way to make characters more effective. I can also think of a whole lot of ways to make them more quirky, if you think they're boring.
"Andraxus? I wanted to give you this as a gift. It contains the concentrated soul of the archmage Vinxisis: his knowledge, his skill, and his foibles. You may find that he's hard to understand at first, but if you let him guide you, you probably won't regret it. And don't worry; that last owner would probably have gone mad even without this."
Headband of intellect +2, rises to +4 at 8th level, rises to +6 at 14th level; gives additional +5 competence bonus to craft (alchemy), and a -2 penalty to will saves.
That's pretty close to what I do, actually. Give some extra background, scale on their own and tie in some other stuff to spice them up.
My players didn't buy a ring of protection and cloak of resistance, they gained a brooch that gives them the boni from those two items that symbolises their status as adult members of an high elven house.