Piratecat said:
I won't speak for anyone else, but not for me. I'd rather have control over it; it allows me to better fine tune my challenges. Let's face it, class abilities aren't treasure, and shouldn't be treated as such. I feel no guilt at targetting a stat-boosting item with a greater dispel magic in a fight to temporarily nullify it and make a player nervous, and that'd be tough if it wasn't an item.
This isn't a situation where I feel the need to preach. I just like them in my own games.
so, here's a question: are they better or worse than the long-term 3e 2nd lvl stat-boosting spells?
I agree with Merric, the stat-boosting items are far more interesting and more of a commitment than the old hour/level stat boost spells.
And I'm mostly with you on stat-boosting items (and the other things being decried in this thread like +1 shields or amulets of natural armour) being cool if you give them flavour. For instance, my most recent character (which I created starting at level 8) has only these sorts of items, and I think some of these are certainly as interesting as Bowl of Summoning Water Elementals--
For instance, her +1 Mithral Shield (with the +1000 intelligent item ability) equivalent item is revisualised as a little water spirit that deflects attacks:
[SBLOCK=Miera, Protective Water Aeon]During Nissa's adventures with her fellow crewmates (before they were crewmates of course), they helped save Miera from a cruel and corrupt water elemental crime lord. Although she is unable to communicate on much more than an empathic level, Miera and Nissa became quick friends, and Nissa makes sure to spend time talking to Miera each day (although the little spirit can only talk back via empathy, so she sometimes looks funny doing so). As a water aeon, Miera can only effect the physical world as an extension of another being of water with whom she has bonded. Before, she had been forced by intimidation and brute strength into a bond with the elemental crime lord that left her feeling violated as she was used for evil. Now, she lives happily with Nissa, often curling up along Nissa's left arm, where she enjoys being pet and looking around at Nissa and her other friends from her perch. When Nissa is in danger, Miera springs to action, deflecting blows against her nereid friend with a shield of water. +2 bonus to AC, no ACP or spell failure, 10 Int, 12 Wis and Cha, 30 foot vision and hearing, communicates through empathy[/SBLOCK]
Her Charisma-booster is a gift from her father that emphasises her fey heritage:
[SBLOCK=Bracelets of Fleeting Elsyiu]The only connection Nissa has to the father she never knew, this pair of bracelets made of gold and water resistant mystical wyrwood, was sent to Clymene from Tithynos's realms. Although it is unclear whether it actually came from her father or was instead the gift of a well-wisher, Nissa would wear the bracelets often as a child, daydreaming about her father and how wonderful he must be, longing to meet him some day. Although she has still never met him, she considers her father to always be with her as long as she wears the bracelets, and she therefore treasures them second only to her cloak. For their part, the bracelets reinforce Nissa's already-strong fey heritage, granting her a +2 enhancement bonus to Charisma. [/SBLOCK]
and her Cloak of Resistance was originally the blanket used to swaddle her as a baby to protect her from harm, able to shift size and style somewhat:
[SBLOCK=Mother's Loving Embrac]It may not be her most valuable item monetarily, but Nissa treasures this magical shifting cloak above all other material possessions, though she would never place even this most treasured of possessions above the life of a friend or her dear Anemone. Able to shift to fit her as she grows older and shimmer into many different colours, this cloak was originally used as a swaddling blanket when Nissa was just an infant. It was enchanted personally by Clymene to keep her dear daughter safe, and it has been successful to this day. Even when Ananke imprisoned her, Nissa never truly despaired while her mother's cloak was near, until the day that the cruel time elemental proclaimed it a crutch and took it away. Even the heartlessly impartial time elemental realised how much the cloak meant to Nissa, however, and despite being willing to stoop to physical torture, the girl's plaintive and frightened sobs and trauma after losing the cloak and being struckby her mother moved even Ananke's heart, at least a little. When Nissa finally mastered her first divination spell, Ananke returned the cloak, leading to one of Nissa's only happy days between her mother's fury and the day her godfather set her free. The cloak grants Nissa a +2 resistance bonus to all saving throws. [/SBLOCK]