Lord Zardoz
Explorer
Items that simply boost stats arent particularly remarkable, and I can see the point that having them in the game does make them fairly mundane.
However, its not like your obligated to use them yourself. About the only thing that can force them into the game is if you have player characters who take the item creation feats and make them. Disallowing that is a fairly diffiicult thing to justify. But aside from that, you really do not have to supply them if you dont want to.
If you want every magical item to be some sort of unique and wonderful object that has its own history its certaintly possible. It just means doing a bit more of work as a DM to create and describe those objects.
Also, the comments of how going up a level and getting a +1 Bab not being a big deal should take a closer look at the classes involved. Remember that every class gets a feat every 3 levels and a stat increase every 4 levels. This means that Fighters score with a new feat on every level except 5, 7, 11, 13, 17, and 19. Barbarians get more rage and uncanny dodge, and eventually damage reduction. Paladins get spell casting, remove disease, Smite Evil, improved lay on hands. Rangers get favoured enemy, combat style, eventually get some spell casting.
And all of this disregards gaining skill points.
END COMMUNICATION
However, its not like your obligated to use them yourself. About the only thing that can force them into the game is if you have player characters who take the item creation feats and make them. Disallowing that is a fairly diffiicult thing to justify. But aside from that, you really do not have to supply them if you dont want to.
If you want every magical item to be some sort of unique and wonderful object that has its own history its certaintly possible. It just means doing a bit more of work as a DM to create and describe those objects.
Also, the comments of how going up a level and getting a +1 Bab not being a big deal should take a closer look at the classes involved. Remember that every class gets a feat every 3 levels and a stat increase every 4 levels. This means that Fighters score with a new feat on every level except 5, 7, 11, 13, 17, and 19. Barbarians get more rage and uncanny dodge, and eventually damage reduction. Paladins get spell casting, remove disease, Smite Evil, improved lay on hands. Rangers get favoured enemy, combat style, eventually get some spell casting.
And all of this disregards gaining skill points.
END COMMUNICATION