Kunimatyu
First Post
One consistent pattern I've noticed in D&D -- Living Greyhawk or homebrew -- is that players spend a -lot- of their treasure on basic stat increase items. These come in several flavors:
-Direct stat boost items (ioun stones, periapt of wisdom, gloves of dex, etc etc)
-Save boosters (cloak/vest of resistance in particular)
-Attack booster (straight pluses on weapons)
-Defense boosters (rings of protection, amulets of natural armor, pluses to armor/shields)
I have to admit, I don't like these. All of these items modifiy a character's intrinsic stats, and are the primary reason that D&D characters are a walking pile of magic items. Remove them, and characters still retain cool weapon/armor abilities (flaming longsword, returning warhammer) but without the direct statboosts.
As a 3.5 variant(or 4e thing, whatever), would you prefer a system that removes these items (and percentage of the character's average gold per level) in exchange for a system that allowed them to apply intrinsic bonuses to their character, say, every 2nd or 4th level?
It still retains the "cool" magic items -- holy swords, bowls of water elemental summoning, animating animal figurines -- but reduces or eliminates the number of vanilla stat-boosters that would otherwise be a necessary part of a character's equipment.
-Direct stat boost items (ioun stones, periapt of wisdom, gloves of dex, etc etc)
-Save boosters (cloak/vest of resistance in particular)
-Attack booster (straight pluses on weapons)
-Defense boosters (rings of protection, amulets of natural armor, pluses to armor/shields)
I have to admit, I don't like these. All of these items modifiy a character's intrinsic stats, and are the primary reason that D&D characters are a walking pile of magic items. Remove them, and characters still retain cool weapon/armor abilities (flaming longsword, returning warhammer) but without the direct statboosts.
As a 3.5 variant(or 4e thing, whatever), would you prefer a system that removes these items (and percentage of the character's average gold per level) in exchange for a system that allowed them to apply intrinsic bonuses to their character, say, every 2nd or 4th level?
It still retains the "cool" magic items -- holy swords, bowls of water elemental summoning, animating animal figurines -- but reduces or eliminates the number of vanilla stat-boosters that would otherwise be a necessary part of a character's equipment.