Tenniel
First Post
Essentially you are trading XP (and time) for:
1) GP
2) Access to items you might not ordinarily find
3) the fluff of "I crafted this myself"
So it seems fair. The problem is it just puts crafting PCs behind the other PCs in the same party. Ands for minor items it can be a total miniscule amount and hardly worth the paperwork. Make some big ones all the time and your PC could lag well behind. Also the PC could make items for other PCs, who get the benefit without the XP costs.
I used crafting extensively in a "living" campaign as it didn't really matter what level the PC was at. Other players were happy to have me at the table as I always shared out my crafted items (especially the 16 pearls of power).
1) GP
2) Access to items you might not ordinarily find
3) the fluff of "I crafted this myself"
So it seems fair. The problem is it just puts crafting PCs behind the other PCs in the same party. Ands for minor items it can be a total miniscule amount and hardly worth the paperwork. Make some big ones all the time and your PC could lag well behind. Also the PC could make items for other PCs, who get the benefit without the XP costs.
I used crafting extensively in a "living" campaign as it didn't really matter what level the PC was at. Other players were happy to have me at the table as I always shared out my crafted items (especially the 16 pearls of power).