johnsemlak
First Post
I'm relatively new to 3e, and I'd like to hear feedback from more experienced players/DMs about how Rogues (does anybody still call them thieves, like me?) work in your campaigns?
In many ways, the 3e rogue is much more realistic (realistic fantasy?) and flexible than the 1e/2e versions.
However, I'm a little worried the 3e thief/rogue has lost it's uniqueness. To me, it essentially seems to be a character with a lot more skill points than other characters, which in theory don't need to be spent on rogue-related abilities. Plus, any character can have the core-thief skills now.
Also, the importance of dexterity for rogues seems to have minimized, since many thief skills use other ability checks.
I have thought seriously of recreating the rogue much more along 1e/2e lines, but I wondered if others here in fact think the 3e rogue is much better.
I also haven't seen any of the rogue splatbooks (there aren't many of them, unfortunately), do any of them add sufficient material to make the rogue more unique?
Also, does anybody still give the rogue teh ability to read magic scrolls as per 1e/2e?
Please note, I'm not trying to start a 3e/1e debate here, I have no plans to revert back. I'm just trying to figure out how to best fit rogues into my infant 3e campaign.
Finally, who else thinks we could change the name back to 'thief'?
In many ways, the 3e rogue is much more realistic (realistic fantasy?) and flexible than the 1e/2e versions.
However, I'm a little worried the 3e thief/rogue has lost it's uniqueness. To me, it essentially seems to be a character with a lot more skill points than other characters, which in theory don't need to be spent on rogue-related abilities. Plus, any character can have the core-thief skills now.
Also, the importance of dexterity for rogues seems to have minimized, since many thief skills use other ability checks.
I have thought seriously of recreating the rogue much more along 1e/2e lines, but I wondered if others here in fact think the 3e rogue is much better.
I also haven't seen any of the rogue splatbooks (there aren't many of them, unfortunately), do any of them add sufficient material to make the rogue more unique?
Also, does anybody still give the rogue teh ability to read magic scrolls as per 1e/2e?
Please note, I'm not trying to start a 3e/1e debate here, I have no plans to revert back. I'm just trying to figure out how to best fit rogues into my infant 3e campaign.
Finally, who else thinks we could change the name back to 'thief'?