Note, that was a 2e thing. That didn't exist in 1e. And still, only applied to Non-Weapon Proficiencies. Which didn't come up in play all that often.
No wonder you thought there was no difference between a 9 and a 15 then.
Note, that was a 2e thing. That didn't exist in 1e. And still, only applied to Non-Weapon Proficiencies. Which didn't come up in play all that often.
Must have existed in some form, as I remember using roll-under for various things long before 2e came out; and I doubt we invented the concept on our own.Note, that was a 2e thing. That didn't exist in 1e.
No wonder you thought there was no difference between a 9 and a 15 then.
Must have existed in some form, as I remember using roll-under for various things long before 2e came out; and I doubt we invented the concept on our own.
Probably one of their trial balloons in Dragon that we caught on to, is my guess.
Just another point about granularity.
In AD&D, there were what, 5 or 6 increments between a 17 Str and a 19 Str. At that level of granularity, ok, fair enough, I can see making adjustments to stats. But, what was that limited to Str? And, prior to 17, there was virtually no difference between a 9 Str and a 15 Str. So, you had all this granularity at the very top (which, according to some, no one ever saw at the table) and virtually none at any other point.
I mean, looking at the other stats, there's pretty much no difference between a 9 and a 14. There were a couple of things - extra spells for the cleric, a slightly higher chance to learn spells for the wizard, but, that was about it. It really was a weird kind of progression.
No real point here, just an observation.
That's untrue. She is not told that for a few reasons. First, she is not limited to female PCs. Second, a 18/50 strength is still very, very strong, so the concept is still there even with a female PC.Not sure what your point is? A woman who wants to play a strong character is just as likely to roll one up as the man who does. But before she even picks up the dice she is told No Girls Allowed on that concept.
Just another point about granularity.
In AD&D, there were what, 5 or 6 increments between a 17 Str and a 19 Str. At that level of granularity, ok, fair enough, I can see making adjustments to stats. But, what was that limited to Str? And, prior to 17, there was virtually no difference between a 9 Str and a 15 Str. So, you had all this granularity at the very top (which, according to some, no one ever saw at the table) and virtually none at any other point.
I mean, looking at the other stats, there's pretty much no difference between a 9 and a 14. There were a couple of things - extra spells for the cleric, a slightly higher chance to learn spells for the wizard, but, that was about it. It really was a weird kind of progression.
No real point here, just an observation.
Perhaps in the Wilderness Guide? I dunno, never read that one. But, it wasn't part of 1e before that. Unless, as you say, it floated with a Dragon article. Quite possible.
The most important part of any such design would be determining what skills/abilities are tied to what stat. If done well, this could help balance out the importance of the various stats; if done badly it could exacerbate problems already present.The "Roll under Stat" skill system isn't a bad idea though. The more I think about it, the more I like it. Imagine if you ported that over to 5e? Stats don't give bonuses to skills, they simply set the base DC for a character to succeed at a skill. Proficiency bonuses could be added to the stat to give a modified base DC. It would be a bit wonky since we don't do "roll under" for anything else, but, I think it's not a huge problem.
It would tend to lead in the same direction as 2e though. People only bother training skills that they have high stats for. And, with ASI's, you wind up with situations where PC's pretty much cannot fail. Makes the raw stat awfully important. Far more than level or training and I'm not sure I really like that. A 1st level character with an 18 stat is pretty much a master at that skill, whatever that skill happens to be. Which does run rather foul of the whole level system where your character is supposed to improve over time.
Another place where a pre-2e version of roll-under comes up is in the bizarre saving throw sequence vs. the spell Phantasmal Killer, where one of the saves requires getting under your intelligence score on 3d6 (with lots of potential modifiers).It was missing from the 1E core DMG and PHB, but mentioned in quite a few adventure modules, so it seems to have been an assumed 'thing' which didn't make it into print in official 1E books. It was certainly in the rules by the time the Mentzer Red Box Basic set came out, as though books discuss ability checks - if I remember correctly though they were very vague and it was left up to the DM as to whether they were done using 3d6 or 1d20.