Do you miss the piercer?


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Drkfathr1 said:
I've always liked the concept of the piercer, so I modified them for my own games so that after they fall (and usually miss), they have little crustacean legs that spring out, allowing them to move at a decent pace, and I give them a nasty little acid squirt so they still have a little fight in 'em.

Still really only good for low level PC's, but I love the classics.

that's actually a pretty good way of making them more useful.

but yeah, even then, once they've done their initial surprise attack they've pretty much shot their load (to continue the money shot reference above...) and don't have much else to offer. i do like the acid squirt, which would provide a good form of defense.
 

Death From Above Calcium Eaters

The point many people missed (including 1e rules) was that you had a hard, heavy mass in suspension falling from considerable height. Never mind the bite, as it was merely the crowning cherry on a hellish sundae of blood splatter...

It's not what's written, it's what you do with it :cool:
 

Hrm, we went from what was essentially a trap that only fits in a very specific niche (natural caverns) to a creature that can fly, has camouflage, can operate in just about any setting and is bloody nasty to boot.

I just wish the developers had evolved a lot more creatures that way. This is perhaps one of the single best examples of an improvement in the game.
 

JRRNeiklot said:
I fail to see how losing your stuff is worse than losing your life. If I total my car and some D&D angel drops in and says, hey, you can have your car back, but we'll take your leg instead, I think I'd rather have my leg.

Pah. Losing your life in AD&D is nothing. You just make up a new character, just like the old one. Losing your equipment, by comparison, can take HOURS to fix.
 


I like classic monsters used in weird ways. For a while now, I've wanted to stat up some piercers with Psionic Levitate, then have a flock of them wandering the countryside, hanging from a cloud.
 

JRRNeiklot said:
I fail to see how losing your stuff is worse than losing your life. If I total my car and some D&D angel drops in and says, hey, you can have your car back, but we'll take your leg instead, I think I'd rather have my leg.
I also fail to see how losing your stuff is worse than losing your life, so I guess it's a good thing that I never actually SAID that losing your stuff is worse than losing your life. I was just mentioning two sets of irritatingly ridiculous monsters since it was vaguely on-topic. Because I'm hella funny. Haha!
 

hong said:
Pah. Losing your life in AD&D is nothing. You just make up a new character, just like the old one. Losing your equipment, by comparison, can take HOURS to fix.

No way in Hell would I let a player roll up another character just because he lost his +12 Hackmaster. And he'd find it bloody hard to suicide him if he tried. His character would just manage to survive at -9 hit points.
 
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