Do you own Ars Magica? Will you?

Do you own Ars Magica?

  • I own Ars Magica Fifth Edition

    Votes: 55 19.3%
  • I own Ars Magica Fourth Edition, the actual book

    Votes: 74 26.0%
  • I own Ars Magica Fourth Edition, the free download

    Votes: 99 34.7%
  • I don't own ArM, but will gladly buy and read it for a game that sounds promising.

    Votes: 3 1.1%
  • I don't own ArM, but will gladly download and read it for a game that sounds promising.

    Votes: 8 2.8%
  • I don't own ArM, and probably won't.

    Votes: 92 32.3%
  • What's ArM?

    Votes: 38 13.3%

I have 3rd and 4th edition in print and the 4th edition pdf. I have a bunch of sourcebooks from the WW era and Atlas' follow ups. Great reads. Great magic system. Noun and verb spell schools are brilliant. I used the books for inspiration and for use in my D&D games though, not for play in the AM system (not that interested in troupe style of play or the actual non magic game mechanics). I gave a ravenloft darklord in my game a bunch of muto corporem spells and it was great. Baba Yaga also got a bunch of animal spells from Ars Magica IMC.
 

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I own the 1st through 5th editions (okay, I only started playing with the 2nd ed, but when I found an old copy of the 1st for cover price, I had to pick it up!).

I've done playtesting for 5th ed, including the core rulebook and Realms of Power: Divine.

I am working on a set of notes for setting AM during the Napoleonic/Regency era, a la Jonathan Strange & Mr Norrell to be put up at the website I co-host (see tagline).

Hi, my name is Wombat
("Hi Wombat")
I'm an Ars Magiholic...

One of the things that really drew me to the game (other than the setting itself -- found it while I was working on my medieval history degree) was the whole notion of troupe play and the covenant. Groups were now together for a reason. There was no question why your adventurers stayed together -- they were all part of the same, larger community. And you could play different types of stories simply by varying which character you brought along on any given adventure. I had used variants of this in the past, but this was the best version I had ever dealt with. In addition, the rules for magic and, even more importantly, magical research really jazzed me.

Still, despite what people think, this games does not require you to know Latin, does not only have wizards as characters, and does not have to be set in a low fantasy setting. Like any other set of rules, it is easy enough to pass it into another setting, with the usual adjustments. Yes, some of the supplementary material will be less useful then, but if people can make D&D effectively low-magic and gritty, people can also certainly make Ars Magica high fantasy and OTT. It only requires a little work and imagination. :)
 



Ooppsss I clicked what is, instead of I own 4th ed the book.

I liked playing the magic system in a dnd world. worked fine. Of course the DM knew the system pretty well and he adjudicated stuff on the fly pretty well. Never did play the game as it was intended....
 


ProtoClone said:
Could anyone point me twords a review for it? I have seeen it aroun and it looks interesting enough...
Here is a review of th 5th edition book. I own that one.

Edit: And there's always the possibility to use this free version to get informed :). The new version is just better organized and cleaned up.
 
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I answered "Yes, I own the 4th edition book" but that's not quite right.

I own the 3rd edition book along with several supplements. I never bought 4th ed or 5th ed.
 



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