Sorcerers Apprentice
Hero
We don't plan on switching the current campaign to 5.1e, but our next campaign will probably use the new rules. It might be a while though, we have other games in the pipeline before it's time for D&D again.
Which is totally great. I hope I will find some time to test it out one day. Theoretically I really like what I see in A5E.But not as complex as 3e, I hope.For me, Level Up offers me some much needed crunch in terms of character customization.
As I said. I see some. Errata is correcting mistakes.Can you at least see why one would call it errata?
3.0 to 3.5 changed sone things significantly. Eg skills, DR etc.
Rewritng spells, classes etc is essentially errata.
It kind of depends on how drastic the changes are whether this should be handled like a new edition (6.0) or an intermediary release (5.5). Something like just removing alignment, making pronounce changes, and maybe some re-balancing, I would say 5.5, but if we have massive core rules changes (like 3.5 vs 5.0), then 6.0. At this point (with the info I've seen) I'm thinking more 5.5, but that opinion might change when the PHB releases.Yeah, it is like updating windows 10 to windows 11. Overall the same experience, but too many changes here and there to call it windows 10 anymore.
The solution is easy.5eR won't address what I find as a fundamental flaw - the number of encounters I run per day, especially at high levels, is much lower than the designer expectations that the balance between the classes is calibrated against.