I appreciate the fair assessment. And the friendly praise.@Yaarel has a rather cool alternate resource recovery mechanic noticing the number of challenge encounters (of any type) needed for each level, and then making all rests short rests, but a (low) number of times per level allowing a character to treat it as a long rest. It more closely matches designer expectations of number of encounters per day, and he had a good narrative work-in as well.
While we both agree that it is overcoming challenges that should lead eventually to leveling regardless if they are overcome by combat, I'm being a perfectionist in the I would rather tie the resource recovery not to any type of challenge, but specifically to combat encounters because the resource attrition during them is much higher than we regularly see in other types of solutions. I've been spoiled a bit by 13th Age, where classes are calibrated for four encounters per "full-heal-up" (read: long rest), and the resource mechanism is literally four encounters. It lacks the narrative connection of either the current long rest mechanic or Yaarel's replacement, but from a game perspective it can't be beat.
Yaarel's solution is quite elegant, but we've been going around a bit in circles on recovery with fewer combat encounters because non-combat successes also contribute to leveling, and for me if I am going to upend the whole rest cycle mechanic I really want something that focuses just on the heavy resource expenditures.
(Yaarel, please correct me if I've misrepresented anything, not trying to put words in your mouth, just trying to explain to someone jumping in late what's going on as I see it.)
Boy, do I have a video for you!!Oh, it’s around. Someone makes those YouTube videos if you search for “best X class build 5e”.
There is a lot of good in there.Boy, do I have a video for you!!
But....why? Just don't convert! They use their book, you use your book. They're compatible!However, if you are going to have to engage with newer players, you're kind of in a bind. If they're all playing D&D 5.2024-2025 Pro Edition, and you're not, if you want to play, you have to convert. If you say "I DM a D&D game" and then you reveal "but actually it's D&D 5.2014", you may have to field questions like "why don't you play the new D&D?" and hope you can explain in a logical, concise manner rather than launch into a Grognard tirade that scares them away!
You can't give them something that they already have.I admit the popularity math is in WotC's favor. All the more reason, however, to not give WotC an additional leg up they really do not need.
Mmmmm. Orc pie!Hopefully to be launched with an ORC and Pi adventure.
Haven’t read it yet, with the near daily updates I was waiting for it to stabilize first. Sounds like v1.4 today might be that one, looking forward to diving into it a bit.I changed my vote to no after reading Shadow of the Weird Wizard. I'll give my money for physical books to them instead.
I'm pretty sure that some things will change in the new books, no matter what WotC says.But....why? Just don't convert! They use their book, you use your book. They're compatible!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.