Do you play in games you aren't enjoying?

I have played in tow games I didn't enjoy and by the end I hated. The first was a 3.0 homebrew run by a very good friend.

She couldn't find a game to play in and the other group I played in two of the players had issues with her and would not let her in.

I felt a little guilty so I joined her game that she was running. She had two players myself and her husband. The game was torture for both of us. She railroaded something fierce and she had very little understanding of how 3.0 worked. Now I can forgive some railroading where the plot is concerened and the only way to learn the rules is to play.

But she started railroading characters for example she wanted my PC to have ro,ance with this certain NPC but my character was not interested I thought I made that clear then my character has a vision from her god and that vision is about her child who was to play a important part in the world and the father had to be this NPC it really pissed me off.

Not understanding EL she developed this winged race and she had an NPC of this race join us he did everything better than us and after awhile it was obivious that we were just this nPCs cohorts.

Both her husband and I tried talking to her but she just didn't seem to get it finally I just said I didn't want to play anylonger.

The second game was when my Shadowrun DM who was great with that game started up an Eberron game he is also a good friend, He had only played in one 3.0 game and never played 3.5 he really didn't have a grasp of the rules yet he was always changing things because they didn't make sense. For example we were fighting these undead creatures that grabble and suck out bone marrow doing con damage. We were a party without a cleric or a wizard. We had no silver weapons. These creatures had DR silver and fire and had a plus 20 circumstance bonus to grabble. We were a party of five facing 4 of these things and we had no real way of hurting them other than slowly chipping away at their hit points. One of our party was grabbled and on the verge of dying. I played a bard and read that if you cast grease on a grabbled person it gives them a plus 10 circumstance bonus to break the grabble. So I cast the spell and the DM ruled that in this case it would not do that because these creatures had teeth that lodged inot you. I argued that was why they had 20 circumstance bonus. He refused to budge so I lost the spell and the PC who was grabbled nearly died. I had stayed with the game because the DM was a friend and I enjoyed the company of the other people but after that and other things I just couldn't take it any longer so I made an excuse and quit the game.
 

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Sometimes I do. I play with a couple of well-established groups of friends and not every game we play is my favorite. I'm currently playing some Everquest d20 with one group and I'm finding it's not my cuppa tea, mainly because of its magic system (the basic system is OK, the spells not so much). But I'll keep playing because it's fun to play with my friends.

I'm willing to put up with a little less fun for a friend who wants to take a turn at running a game, particularly when he's a good GM in general, even if I'm not a fan of the game system. I do have limits though. I'm not making time for the Vampire game that also comes up with the same group because it's a genre I really don't like. But that's on a different schedule so I can politely beg off due to not fitting that particular campaign on 2 counts: time constraints and not being a fan of the subject matter.

One additional thing: none of us bring games to the regular established session substantially incompatible with the taste of the rest of the players. That also helps keep players from feeling saddled with a game they don't like.
 

Raven Crowking said:
There is a difference between a bad session and an unfun game, IMHO. That's probably important to note. I wouldn't let a player go because he was having a bad day, and I would expect the same courtesy from my players.

RC

When every session is a bad session the game is unfun, also IMNSHO.

Had a group completely compromised by EQ/WoW. It went from a very good group to, "well...doesn't look like this boat is going to turn around." in less than a month.

Sometimes it's wise to cut your loses and try to force positive change than to suffer through and hope for the best IME.
 

One of the games I'm in is kinda not-so-fun. It's not horrible, just not my preferred play style or DMing style.

But the DM is a very good friend of mine and the rest of the guys (also friends) seem to be having a good time. I simply enjoy their company more than I enjoy the game.

Ironically, I'm the one getting the most roleplaying XP at the game---so I'm definitely not allowing my dissatisfaction to affect anyone else's enjoyment.

Thank God for alcohol...that's all I can say.
 
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It seems like a lot of people will keep playing a game they're not really enjoying because they'd rather play than not play.

If I had a choice betwee playing and not playing - well, the game would have to be sucking pretty badly for me to choose not playing.
 

sniffles said:
It seems like a lot of people will keep playing a game they're not really enjoying because they'd rather play than not play.
I'm not hearing that so much as that they'd rather keep playing a game they're not really enjoying because of the people in the game.

I think for the most part we're friends first, gamers second. It'd be pretty lame to say to my friends who I enjoy hanging out with, "hey, y'know, this game really isn't my thing, so I'm ditchin'".
 

I've quit 2 games before, I even ended one of them when EVERYBODY bailed when I said I was quitting.

I seem to give more of a chance to games than some people here though, but I have seen games/groups turn a corner. Sometimes by switching systems, sometimes when certain players leave, and, a couple times, it just got more bearable...

Elf Witch said:
For example we were fighting these undead creatures that grabble and suck out bone marrow doing con damage. We were a party without a cleric or a wizard. We had no silver weapons. These creatures had DR silver and fire and had a plus 20 circumstance bonus to grabble.
Hmm, what were those? My players are fighting Undead right now...
 

Hobo said:
I'm not hearing that so much as that they'd rather keep playing a game they're not really enjoying because of the people in the game.

I think for the most part we're friends first, gamers second. It'd be pretty lame to say to my friends who I enjoy hanging out with, "hey, y'know, this game really isn't my thing, so I'm ditchin'".

Yeah, that's more accurate than what I said. I'm there to hang out with my friends, so I'll put up with a less-than-optimum gaming experience to continue to enjoy their company.
 

I currently play in a face-to-face game which does nothing for me. The GM thinks only his ideas are worth anything. After someone is hit with an attack, he decides on a whim whether someone is hurt but able to fight, out, or dead; there's basically no rules except for his whim. He has one course of action he expects us to do, and, although he doesn't force us to do it, it's the only way anything interesting will happen. Many "adventures" end up unresolved because we didn't do things "the right way". I absolutely hate his game style. And he and the other players have been in their tight-knit group for 15 years, never changing their style, never bringing in fresh ideas, so of course, someone new (me)'s suggestions are totally ignored.

But I still play in it because I like them as people. They're good, intelligent (if closed-minded), friendly people who are fun to hang around. So... it's basically just something to do with nice people.

For my "real" gaming, I have an online game I play and GM in on OpenRPG. Good players, good GMs, good adventures. So it helps make up for the other just being an excuse to socialize.
 

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