I have played in tow games I didn't enjoy and by the end I hated. The first was a 3.0 homebrew run by a very good friend.
She couldn't find a game to play in and the other group I played in two of the players had issues with her and would not let her in.
I felt a little guilty so I joined her game that she was running. She had two players myself and her husband. The game was torture for both of us. She railroaded something fierce and she had very little understanding of how 3.0 worked. Now I can forgive some railroading where the plot is concerened and the only way to learn the rules is to play.
But she started railroading characters for example she wanted my PC to have ro,ance with this certain NPC but my character was not interested I thought I made that clear then my character has a vision from her god and that vision is about her child who was to play a important part in the world and the father had to be this NPC it really pissed me off.
Not understanding EL she developed this winged race and she had an NPC of this race join us he did everything better than us and after awhile it was obivious that we were just this nPCs cohorts.
Both her husband and I tried talking to her but she just didn't seem to get it finally I just said I didn't want to play anylonger.
The second game was when my Shadowrun DM who was great with that game started up an Eberron game he is also a good friend, He had only played in one 3.0 game and never played 3.5 he really didn't have a grasp of the rules yet he was always changing things because they didn't make sense. For example we were fighting these undead creatures that grabble and suck out bone marrow doing con damage. We were a party without a cleric or a wizard. We had no silver weapons. These creatures had DR silver and fire and had a plus 20 circumstance bonus to grabble. We were a party of five facing 4 of these things and we had no real way of hurting them other than slowly chipping away at their hit points. One of our party was grabbled and on the verge of dying. I played a bard and read that if you cast grease on a grabbled person it gives them a plus 10 circumstance bonus to break the grabble. So I cast the spell and the DM ruled that in this case it would not do that because these creatures had teeth that lodged inot you. I argued that was why they had 20 circumstance bonus. He refused to budge so I lost the spell and the PC who was grabbled nearly died. I had stayed with the game because the DM was a friend and I enjoyed the company of the other people but after that and other things I just couldn't take it any longer so I made an excuse and quit the game.
She couldn't find a game to play in and the other group I played in two of the players had issues with her and would not let her in.
I felt a little guilty so I joined her game that she was running. She had two players myself and her husband. The game was torture for both of us. She railroaded something fierce and she had very little understanding of how 3.0 worked. Now I can forgive some railroading where the plot is concerened and the only way to learn the rules is to play.
But she started railroading characters for example she wanted my PC to have ro,ance with this certain NPC but my character was not interested I thought I made that clear then my character has a vision from her god and that vision is about her child who was to play a important part in the world and the father had to be this NPC it really pissed me off.
Not understanding EL she developed this winged race and she had an NPC of this race join us he did everything better than us and after awhile it was obivious that we were just this nPCs cohorts.
Both her husband and I tried talking to her but she just didn't seem to get it finally I just said I didn't want to play anylonger.
The second game was when my Shadowrun DM who was great with that game started up an Eberron game he is also a good friend, He had only played in one 3.0 game and never played 3.5 he really didn't have a grasp of the rules yet he was always changing things because they didn't make sense. For example we were fighting these undead creatures that grabble and suck out bone marrow doing con damage. We were a party without a cleric or a wizard. We had no silver weapons. These creatures had DR silver and fire and had a plus 20 circumstance bonus to grabble. We were a party of five facing 4 of these things and we had no real way of hurting them other than slowly chipping away at their hit points. One of our party was grabbled and on the verge of dying. I played a bard and read that if you cast grease on a grabbled person it gives them a plus 10 circumstance bonus to break the grabble. So I cast the spell and the DM ruled that in this case it would not do that because these creatures had teeth that lodged inot you. I argued that was why they had 20 circumstance bonus. He refused to budge so I lost the spell and the PC who was grabbled nearly died. I had stayed with the game because the DM was a friend and I enjoyed the company of the other people but after that and other things I just couldn't take it any longer so I made an excuse and quit the game.