Do you play online D&D?

Do you play online DnD?

  • Yes.

    Votes: 69 37.7%
  • No.

    Votes: 114 62.3%

I thought you meant "D&D Online"....and was surprised by the pole results.

I have done various PbP. It is a little tricky to keep things rolling. Right now I use it mostly to keep by nominal face to face game alive.

In theory I am interested in other technologies. I will be curious to see how D&D insider compares to what is out there.
 

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Yes, once a week on Thursdays with Fantasy Grounds VT.

Had a game last night and it went well except all MY guys (as DM) died. Again! Sigh.

:)

rv
 


I've tried playing online a couple of times but the leader always seems to think I should know what to do without any sort of instruction.

I present myself as an online newbie and ask if I can become involved, they invariably say yes and ask me to check back with any question after I read some intollerably long descriptive text about their setting and it's history.

Settings I get, how to play online, I do not.

So I go back and say, ok, read that, what next? Make a character. Here you go (I can make characters in a jiffy). Then they start asking me to write up all kinds of character hooks and blah blah blah. So when I write up some background with gigantic hooks they say, OK, you're in. And that's pretty much the end of it...

I follow up and say what next, and they usually say to ask if I have questions, to which I say what next...repeat until I quit contacting them.

Maybe I'm just lucky enough to hit the games that are fantasy chatrooms of some kind?
 

Play by post here (see my sig) and I also DM my scattered across the country old face to face group in a yahoo group email game.
 

Treebore said:
I would like to use Fantasy Grounds, but using gametable and SKYPE for free is just hard to beat.

Free is good. :)


We started with FG about 2 years ago. The VT field was a bit sparser then. The only ones I knew about was FG, KloogeWerks, openrpg and screenmonkey. Of those I liked FG the best.

Now that we've paid for it, its in our best interest (most value for the money) to keep using it. :)

rv
 

werk said:
I've tried playing online a couple of times but the leader always seems to think I should know what to do without any sort of instruction.

I present myself as an online newbie and ask if I can become involved, they invariably say yes and ask me to check back with any question after I read some intollerably long descriptive text about their setting and it's history.

Settings I get, how to play online, I do not.

So I go back and say, ok, read that, what next? Make a character. Here you go (I can make characters in a jiffy). Then they start asking me to write up all kinds of character hooks and blah blah blah. So when I write up some background with gigantic hooks they say, OK, you're in. And that's pretty much the end of it...

I follow up and say what next, and they usually say to ask if I have questions, to which I say what next...repeat until I quit contacting them.

Maybe I'm just lucky enough to hit the games that are fantasy chatrooms of some kind?


What a colossal pain! Since we are 'just' running the WLD, nothing fancy here... make up a character and with some min. amount of handwaving on my side about how you got into the WLD in the first place and away you go!

It does sound like you are hitting the wrong groups. Check out FG's 'Guild' forum for some examples of games using FG. Anything from one shots to ongoing games. I'd think other VT's have the same sort of thing.

https://www.fantasygrounds.com/forums/forumdisplay.php?f=40

Good luck!

rv
 

Been playing most of my RPGA play online since late 2001. 99% of that has been via IM / chatroom. I've played with, literally, over a hundred different folks online, but there's a consistent core of 20 or so of us, with whom most of my online play happens. I've made some great friendships via online play, and many of us try to get together once or twice a year to meet and play F2F, as well.

We've been talking about changing to a smoother system (AIM has its problems, and the dice-rolling utility doesn't come across as "fair"), but, several of our players don't have high-speed yet, and several others play from work, so, no upgrades yet.
 


I've only played D&D online up until this point. I'd love to try a face to face game one day, but there's several factors that make me wonder if I'll ever be able to.

I enjoy playing online, though. My group just uses IRC, on a roleplaying-centered network.

Advantages:

* Easy to keep OOC and IC stuff separated, as well as party splitting and passing notes.

* Easy to stay in character, between the /me command, keeping OOC stuff separate, and the fact that shyness and self-consciousness is far less of a barrier. Plus you don't have someone's real face and voice getting in the way of your suspension of disbelief.

* Instant log of every dice roll and snippet of dialogue, making it easier to stay consistent and remember little details. Easier to keep the dice rolling fair, too.

* Personal thing: I have pronunciation and hearing problems, so I find typing a far easier method of communication. Another fellow in the group has a speech impediment, and also prefers typing. The fact that I easily remember anything I see written down, but have a much harder time remembering things I only hear, is another issue.

* The convenience. I can play from the comfort of my own home, with people from all over the US (and in the past, from around the globe).

* Dice macros FTW.

Disadvantages:

* Still haven't found a good combat map program that everyone can run without problems. We usually do OK asking the DM to keep a "mental map", but it's not as good as having an actual map. Doesn't help that I have a bad spatial sense, so I often get confused at having to mentally picture anything other than dead simple layouts (whereas I have a bit less trouble if I can directly see things).

* I sometimes miss the nuance that voice tone and inflection provides. And while I enjoy online interaction, it's not as viscerally satisfying as offline interaction.

* The biggest problem that my group has, though, is that people just don't see online interaction as worth taking seriously. We lost one fellow because he decided to start an offline game on the same day as our already-established game he had been participating in for some time.

And now we seem to be losing yet another player for almost the same reason. She's recently found a boyfriend, and seems to be blowing us off to go spend time with him offline... *despite* the fact that he's a roleplayer, they both have an offline game they attend together regularly, *and* we've invited him frequently to RP with us (and he seemed to like us well enough) so she could stay with us but still spend time with him. But no, apparently not going to work. Sigh. Her mom is an issue as well... she has in the past forbid her daughter from using her PC to talk to us as punishment... while at the same time apparently having no issues continuing to let her go off with her RL friends.

And so on, and so forth. Since I take online communication seriously - whether you talk online or off, it's still a group of real people and friends I'm interacting with that have set aside time from their schedules for a commitment - I find this last the most frustrating and exasperating problem.

Peace & Luv, Liz
 

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