tetsujin28
First Post
I voted yes, but no to puzzles. I hate the dang things.
That's pretty much the way I do it, too. An interesting thought occured to me: of my two groups, the one that actually thinks the most is my Sunday group of kids (ages 12 - 17). They plan, try to solve problems and puzzles, and generally think their way through things. My other group of old fogies (35 - 45, like me) tend to just charge into things, say the wrong thing, tick off the wrong person, and get into all kinds of trouble that could be avoided. Makes me wonder about the stability of people my age...Silver Moon said:I toss lots of things into my modules requiring a great deal of thought. If they get it on their own they get significant experience for it. When they don't I'll start giving clues while scaling down the experience points accordingly. When it becomes obvious that they just don't get something I'll have an NPC figure it out for them, with no experience along with the newfound knowledge.