GM's: when you're prepping your game, do you roll up stats for NPCs and monsters? Or, do you use the averaged stats shown in the monster entry or the standard arrays for humanoid entries?
Just curious.
I like to roll stats. Yes, it takes more time, but I find it also increases individuality among the bad guys and helps me creatively in making the NPCs more believeable.
Recently, I rolled up an NPC with a low CON but high STR, and because of these two stats, I ended up creating an entire backstory for the NPC where the character was mauled by a wolf when he was young, and today hacks up flem all the time. I made him blind in on eye, too, and put fierce scratches on his face.
I also try to vary weapons and equipment among my NPCs, unless there's some reason for all of the NPCs to carry like weapons (such as them all part of a strict military unit).
NPCs in my game never carry much wealth, but I will put something interesting on some of them. For example, searching an NPC might turn up a small sack that holds human teeth.
With monsters, I usually just use the stats provided in the monster listing, but I'm prone to roll up hit points instead of use the averaged number shown.
What about you? Do you like the quickness of a pre-made baddie, or do you spend time, like I do, customizing the beings that your PCs encounter?
Just curious.
I like to roll stats. Yes, it takes more time, but I find it also increases individuality among the bad guys and helps me creatively in making the NPCs more believeable.
Recently, I rolled up an NPC with a low CON but high STR, and because of these two stats, I ended up creating an entire backstory for the NPC where the character was mauled by a wolf when he was young, and today hacks up flem all the time. I made him blind in on eye, too, and put fierce scratches on his face.
I also try to vary weapons and equipment among my NPCs, unless there's some reason for all of the NPCs to carry like weapons (such as them all part of a strict military unit).
NPCs in my game never carry much wealth, but I will put something interesting on some of them. For example, searching an NPC might turn up a small sack that holds human teeth.
With monsters, I usually just use the stats provided in the monster listing, but I'm prone to roll up hit points instead of use the averaged number shown.
What about you? Do you like the quickness of a pre-made baddie, or do you spend time, like I do, customizing the beings that your PCs encounter?