Remathilis
Legend
Well, yes. Of course. I'm merely referring to the somewhat faddish interpretation I've seen in recent months that a "pure sandbox" is actually a desireable state of affairs rather than a theoretical endpoint on a spectrum. Naturally different people have different places on the spectrum where they prefer to game, but the actual extreme case is one... well, extreme. It's not a mainstream place to game, it's an extreme niche place to game, and few gamers enjoy such niche gaming.
It reminds me of economic market theory: we have on one side monopoly (one seller alone for a good) and the other perfect competition (infinite number of sellers for a good). Neither exist in reality, but there are some things that come so close to it (AT&T in the 80's, the Stock Market) that they get called those terms, because they come close.
Some games are fairly linear (APs for example) but allow for multiple "stops" and "alternate paths" off the road. Others are fairly "sandbox" but take on the feel of a linear game once the PCs "commit" to a plan of action (such as finishing a module, clearing out a dungeon, etc).
Like those economic models, they are both undesirable and unrealistic extremes, but people continue to strive for one side to avoid the other.