Kanegrundar
Explorer
So do I, however they tend to be darker and more sinister than anything I imagined as a kid.
Kane
Kane
Mythmere1 said:In December of last year, I was right where you are. Probably worse; it was causing a real crisis for me as a DM. I had tried getting lots of Necromancer Games stuff, and that worked out well but it was still missing something. Some of it was certainly just nostalgia in my case, but some of it was that I turned out to be having a problem with the 3e ruleset itself. There's been huge attention to the whole rules-lite thing, and I won't go into it, but my problem turned out to be that I was yearning for a simpler ruleset. I've never internalized the 3e rules very well (switching from 3e to 3.5 unfortunately turned it all into an undifferentiated memory hairball, too).
I switched to C&C, which caused some serious angst with my players, who are 3e fans. We're still negotiating the shoal waters of that switchover by getting house rules that meet their desire for 3e character-tailoring and mini-rules with my desire to play D&D along a slightly different model than what 3e offers.
You might take a look at C&C in your FLGS. Warning: it's not for everyone; lots of people (including most of my own players) prefer the more comprehensive rules of 3e. But if your feeling of weird "something's off" happens to be from the same source mine was, look at C&C. For me, it really did restore that SOW.
If that's too radical, I'd check out the Necromancer Games Tomes of Horror - that was my last step before actually switching game systems, and it did help a little. Necromancer really has the "feel" of older D&D down to an art form.
Andre said:A friend of mine GM'd for the first time a couple years ago. He had very little grasp of the rules for 3E. He couldn't balance an encounter to save his soul. But he had imagination galore. We fought giant shape-shifting robots (transformers), Doc Octopus, care bears (!), and a city full of skeletons who were quite civilized, if a bit bloodthirsty. We found absurd items such as leather armor of +10 Charisma, +5 swords, darts that healed whoever they hit, and so on. It was silly, stupid, and fun.
Dragonblade said:But its not the same. Our campign is serious and involved. Our characters are carefully constructed and every feat and skill point well chosen. By rights it should be the best gaming of my life. And in a way it is. But its missing that sense of wonder I remember from my childhood.
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So what is it? What is that intangible quality that's missing in other games, movies, or books? Some of it is just a matter of growing up and being more sophisticated. But some of it is not. Anyone have similar experiences?