Do you think Eberron will go the way of Ghostwalk?

Ashrem Bayle said:
I've said it before, and I'll say it again. Midnight and Eberron are like Yin and Yang. They are polar opposites of each other and both really appeal to me. I plan to run them on alternating weekends.

My players would lynch me if I switched over to Eberron after I've got them all psyched for Midnight. Likewise my wife would kill me if I ran two games and played in another. I think two is her limit. :D
We are starting this Thursday night and I am going to use your Crown of Shadows PBP to start them off (lightning, Fell at the farmstead, returning to town to find a Legate and the Orcs) but then I'm going to diverge once they get on the run.
 
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Maybe I'm just picky but very few campaign settings really reach out and grab me and seem really interesting. DragonLance did this, though that was mainly because I'd read the novels. Iron Kingdoms did this because it was so much different than anything else I'd seen.

Then the big two, Midnight and Eberron. I'm definately a part of the crowd that loves Midnight and thinks Eberron has tons of potential. They are polar extremes of each other, but they are also both very logical and seeminly thought out worlds that, at least internally, make sense. They also both offer worlds where the PC's really have a chance to become the real heroes of the story.

Yes, it is fun to roleplay average people sometimes, but every now and then I at least want to play a hero. Whether it is in a dark and gritty game where the heroes are the only hope of the entire world or a pulp magic as science world where heroes are larger than life figures. Midnight has already given us the first. Now Eberron will give us the second.

I fully expect WotC to push Eberron and support it to their full power and I feel that's a good thing
 

Just had a look at Ashrem Bayle's review of Midnight here on EN World (good review, BTW). It does look interesting. I personally would have two reservations about it.
The first would be that the nature of the campaign seems fairly heavily rail-roaded by the world, such as playing a Star Wars or Star Trek game often feels.
Secondly, there is a lot of normal DnD that has been removed from the game in Midnight. There's nothing inherently wrong with that, but you aren't playing DnD anymore to my mind. When I play DnD I expect the 'standards' of the game, such as Vancian magic and Clerical healing. If I want to play something different I usually choose a different system to play.

So Midnight sounds interesting, but not my cup of tea :)

Dan
 

dbm said:
So Midnight sounds interesting, but not my cup of tea :)

Dan

Perfectly reasonable standpoint. And I agree, when we play in my Midnight campaign, it doesn't feel like "D&D". It feels like "Midnight".

The setting really does make that much difference. The game totally changes.
 

I'd run Eberron if my players bought it and asked me to, as a group. Otherwise, the only reason they would play it is if I got them to. Which isn't going to happen anymore. I'll stick with what I have.

If the setting is so cool my players sell me on it, instead of vice versa, then I'll get it.
 

Treebore said:
I'd run Eberron if my players bought it and asked me to, as a group. Otherwise, the only reason they would play it is if I got them to. Which isn't going to happen anymore. I'll stick with what I have.

If the setting is so cool my players sell me on it, instead of vice versa, then I'll get it.

WOW! I'm impressed... getting players to buy books for the DM so he can run the game for them. Now there is a concept. Wish I could convince my players to do the same. One couple that plays in my group did get me a Borders gift card for my birthday which I used on gaming books and I am thankful but it isn't the same.
However, if I'm not psyched to run a particular campaign setting then no matter what I'm not going to want to run it and even if I were to I wouldn't put my heart into it.
 

Eberron will have a country filled with dinosaur-riding halflings.

Dinosaur-riding halflings.

How could that not ruin it for everybody? :\
 


Belegbeth said:
Eberron will have a country filled with dinosaur-riding halflings.

Dinosaur-riding halflings.

How could that not ruin it for everybody? :\

Um.... they could ignore it. That little back-woods island plays little or no part in the grand scheme of the setting itself.

So you disregard an entire setting because of one little island that you could easily ignore?
 
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