Do you think Eberron will go the way of Ghostwalk?

Izerath said:
I finally purchased the book and I am using it as an alternative to raise dead and ressurection.

Hmmm.... may have to consider using Ghostwalk with my Midnight campaign. Since the heavens have been shut out and the dead can't pass on it would make sense to allow for Ghost PCs in the setting.
 

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Calico_Jack73 said:
I honestly don't know. To tell the truth there are in my opinion almost too many campaign settings out there and they just aren't different enough from each other in my opinion.
This is supposedly the selling point of Eberron, though. Ironically, it's also what most often gets brought up by people who are already dismissing it ("More steampunk crap! Bah!").

As for me, I'm already planning my Eberron campaign. I haven't been this interested in a published campaign setting since Planescape.
 

dreaded_beast said:
So, do you think the same will happen to Eberron?
With any luck...

Unfortunately, Eberron will likely set a new trend for Third Edition: Even more magic with even bigger slices of pungeant, stinky cheese...
 

Calico_Jack73 said:
Hmmm.... may have to consider using Ghostwalk with my Midnight campaign. Since the heavens have been shut out and the dead can't pass on it would make sense to allow for Ghost PCs in the setting.

Well, there was a little information regarding The Lost in the core Midnight book. It said most of them were insane, but I can certainly see some being played as PCs.
 

There sure is a whole lot of complaining going on on these boards. someone mentioned a "feeding frenzy" for 3.5, but looking at the average poster here, it would almost seem like no one bought the reprint, or if they did, it was an immense sacrifice of $90. apparently no one has heard of Amazon.com. still expensive, I know, but hey, 30% is 30%. not to mention that you could always just print off the SRD, so really you didn't need the new core rulebooks, unless you really really want to know the stats for the upgraded slaadi, beholders, and mind flayers. since WotC hasn't gone under yet and most publishers have switched to 3.5, it looks like more of you bought the books (with the arbitrary amound of griping) than the messageboards would suggest.

So maybe I'm asking to be flamed, but there's a lot of boo-hooing going on here. Ghostwalk was a neat idea and you certainly didn't have to buy it if you didn't want to (gasp) update it yourself. There were some really neat ideas in it and I for one like the idea of departed souls as outsiders instead of undead, since there are still plenty of incorporeal hungry undead beasties to go around. Too many, but that just IMHO. THe backstory of your "final destination" kind of blew, but that's life. no book is all good ideas.

On the matter of other campaigns, since the "we don't like all the ones out there" or "there are too many" avenues of complaint have been opened up, I'd be interested to know how many people actually even run straight "boxed" campaign settings. I know I don't. The fun part for me about campaigns that other people produce is seeing how they make there world different, and seeing what i can take wholesale into my campaign ideas, but even more so what tangents that inspires me to go on. Campaign setting are the juiciest products out there if you ask me. they always have fluff and crunch in good proportion, at least the ones I've read. And with the d20 license microsofting the RPG industry, they're pretty much where the new mechanics ideas are most likely going to come out that lead to improvements in the mechanics of roleplaying.
 
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Bendris Noulg said:
With any luck...

Unfortunately, Eberron will likely set a new trend for Third Edition: Even more magic with even bigger slices of pungeant, stinky cheese...


I dunno, at least Eberron makes an attempt to logically explain how cultures would react to the absurdly high amount of magic inherent to D&D. Instead of just having spellcasters who use all these really nifty and useful spells for themselves or a small group of adventuring companions who spend way too much time underground in inexplicable dungeons, 'casters in Eberron are working close folk who use their talents for the betterment of their socities.

While this 'magic as technology' concept has been used before, it's still a welcome change to the feel of most of the 'core' D&D settings. Combined witht he pulp aspects of Ebberron, I'm really looking forward to this setting.
 

buzz said:
As for me, I'm already planning my Eberron campaign. I haven't been this interested in a published campaign setting since Planescape.

Exactlly how I feel about Midnight. Sorry... had to plug my new favorite setting. :D

Ashrem Bayle said:
Well, there was a little information regarding The Lost in the core Midnight book. It said most of them were insane, but I can certainly see some being played as PCs.

Going with the same idea on how typically only weak willed creatures become Fell I'd say that if a PC is sufficiently high level (best saving throw bonuses)then they have the greatest chance of maintaining their sanity when they become The Lost. What do you think?
 
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Calico_Jack73 said:
In each of the settings I've listed there are far more powerful NPCs who can swoop down and save the day if things get too hairy for the PCs (Elminster in FR, Mordenkainen in GH, etc).
You may well like Eberron then, as I understand that there aren't large numbers of high level NPCs built into the world. One of the campaign concepts is the PCs will become the movers and shakers of the world (if they want to...).
Everything I've read about Eberron suggests that it's DnD but made sensible. If magic existed, people would study it and apply it to everyday problems. Such as rich (note the word rich) people having houses illuminated by continual flame items. The world appears to have a relatively high proportion of low-level mages, but then a sharp drop off in the numbers of higher level ones. So when the PCs reach even moderate levels of power they will have abilities that 'normal' people never reach.
Other 'sensible' things:-
Why should all chromatic dragons be evil and all metallic ones be good? Doesn't that turn them into characatures? The morally ambiguous world of Eberron sounds much more interesting and realistic in that sense.
The integrating of dispirate elements into the world (domesticated dinosaurs and psionic races for example) are also a plus point in my mind. Too often to parts of the system clash with the general feel of the remainder. Psionics have always felt 'tacked on' to me. This campaign world will build them in to the fabric of the world.
A campaign designed to make sense, where the PCs are the stars of the show. What could be better than that?
Dan
 

dbm said:
You may well like Eberron then, as I understand that there aren't large numbers of high level NPCs built into the world. One of the campaign concepts is the PCs will become the movers and shakers of the world (if they want to...).
Everything I've read about Eberron suggests that it's DnD but made sensible. If magic existed, people would study it and apply it to everyday problems. Such as rich (note the word rich) people having houses illuminated by continual flame items. The world appears to have a relatively high proportion of low-level mages, but then a sharp drop off in the numbers of higher level ones. So when the PCs reach even moderate levels of power they will have abilities that 'normal' people never reach.
Other 'sensible' things:-
Why should all chromatic dragons be evil and all metallic ones be good? Doesn't that turn them into characatures? The morally ambiguous world of Eberron sounds much more interesting and realistic in that sense.
The integrating of dispirate elements into the world (domesticated dinosaurs and psionic races for example) are also a plus point in my mind. Too often to parts of the system clash with the general feel of the remainder. Psionics have always felt 'tacked on' to me. This campaign world will build them in to the fabric of the world.
A campaign designed to make sense, where the PCs are the stars of the show. What could be better than that?
Dan

Everything you've listed are reasons I like Midnight:
1) The players become the high level heros... Izrador and the Night Kings killed off everyone else long ago.
2) Dragons are all unique. Color has nothing to do with mentality or abilities. It is a great setting for the Linorm, Fang Dragon, and the other odd dragons.

I could go on but I'll spare everyone a complete rundown of Midnight. Go to the website if you want more. :D
 
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dbm said:
A campaign designed to make sense, where the PCs are the stars of the show. What could be better than that?

Calico_Jack73 said:
Everything you've listed are reasons I like Midnight:

Exactly. The things dbm listed for Eberron are the main reasons I love the setting, at least, as much as I CAN love it while still knowing so little about it.

I've said it before, and I'll say it again. Midnight and Eberron are like Yin and Yang. They are polar opposites of each other and both really appeal to me. I plan to run them on alternating weekends.

And Calico, I think you hit the nail on the head regarding the Lost.
 

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