There sure is a whole lot of complaining going on on these boards. someone mentioned a "feeding frenzy" for 3.5, but looking at the average poster here, it would almost seem like no one bought the reprint, or if they did, it was an immense sacrifice of $90. apparently no one has heard of Amazon.com. still expensive, I know, but hey, 30% is 30%. not to mention that you could always just print off the SRD, so really you didn't need the new core rulebooks, unless you really really want to know the stats for the upgraded slaadi, beholders, and mind flayers. since WotC hasn't gone under yet and most publishers have switched to 3.5, it looks like more of you bought the books (with the arbitrary amound of griping) than the messageboards would suggest.
So maybe I'm asking to be flamed, but there's a lot of boo-hooing going on here. Ghostwalk was a neat idea and you certainly didn't have to buy it if you didn't want to (gasp) update it yourself. There were some really neat ideas in it and I for one like the idea of departed souls as outsiders instead of undead, since there are still plenty of incorporeal hungry undead beasties to go around. Too many, but that just IMHO. THe backstory of your "final destination" kind of blew, but that's life. no book is all good ideas.
On the matter of other campaigns, since the "we don't like all the ones out there" or "there are too many" avenues of complaint have been opened up, I'd be interested to know how many people actually even run straight "boxed" campaign settings. I know I don't. The fun part for me about campaigns that other people produce is seeing how they make there world different, and seeing what i can take wholesale into my campaign ideas, but even more so what tangents that inspires me to go on. Campaign setting are the juiciest products out there if you ask me. they always have fluff and crunch in good proportion, at least the ones I've read. And with the d20 license microsofting the RPG industry, they're pretty much where the new mechanics ideas are most likely going to come out that lead to improvements in the mechanics of roleplaying.