Ahnehnois
First Post
4e's critics aren't a "problem" per se, but that aside, I don't buy this line of thought at all. Regardless of the licensing issues, the mission statement and many of the pieces of the game itself were simply never going to be accepted. The licensing did not create the divide.Long answer: it is my honest opion that with a set date for OGL and SRD and everything to end (say march 2009) that there would still be people who disliked 4e and who would have stayed with 3e, but with no one egging them on they would not have been as vocal or as much of a problem.
Maybe at first, but the OGL is still here and plenty of people are publishing other systems now.I also feel alot of inovation in new games got quiashed by the d20 glut
There would have been retroclones without the OGL, history tells us. Maybe not games as overtly copied or prevalent, but PF isn't really fueling the 3.X community so much as it is being fueled by that community.I also do not belive that people so venemus against a group of our co roleplayers (Wotc gets some pretty big hate) would have lasted as long without someone basicly taking everything they built and running with it just witha lowe roverhead.
As Ryan Dancey said, what the OGL does is it makes sure that no one can kill D&D. WotC tried to kill at least the OGL version. Their mistake. That's where the divide comes from.