freyar
Extradimensional Explorer
grimslade said:Most good civilizations destroyed? What good civilizations are destroyed? Where are you seeing this? Luskan is destroyed and Sembia was never a 'good' civilization.
Major Evil Empire around? You mean like Thay? Mulhorand? Calimshan? A Zhent influenced Moonsea?
Aboleth infested? The 'coming of the aboleths' doesn't sound infested, just another foe to the mix. Most likely a bigger player in the Underdark than the surface.
This is basically all stuff revealed in the preview chapter for The Orc King. I actually mean Netheril, which is a lot bigger than the Zhent influenced Moonsea. And additionally, the recent portrayal of Thay, Mulhorand, and Calimshan has hardly been overshadowing a huge chunk of the North. As for the aboleths, I wonder why Drizzt would bring them up in a big litany of ills if they didn't have some relatively important impact on the surface, since that's where he lives. Look, we don't have a lot to go on, but I'm basing what I'm saying on the feel of the little information we have.
As far as good civilizations destroyed, again in The Orc King preview there is a bit about how they've only been able to maintain a civilization in the North with the help of the orcs.
Anyway, I know that I may be catastrophizing, but, since WotC has indicated that it's willing to toss out the longstanding default cosmology for 4e, I'm not too optimistic. I also realize that I may sound a bit snarky here, but it's not my intent. I'm feeling a bit touchy by the amount of anti-FR sentiment that I've seen on EN World in the last few days.
The 1E Realms were very Points of light-ish. Lots of fantastic and beautiful cities and city states with very viable monster populations, evil cults and bandits existing all around them and sometimes in them. You needed caravan guards to protect trade. You needed adventurers to go to the Mere of Dead Men because no one else would. The Silver Marches were a dangerous place where travel between Silverymoon and Everlund was risky and dwarves rarely left their mountain citadels. PoL would never be a big change for my campaigns because the Realms fit that frame work already.
Now this is very interesting. I think we may have a bit of different interpretation of Points of Light (of course because of incomplete information). My understanding is that the default PoL means that basically no one travels in between towns even just a few hours apart. In other words, that there isn't really trade at all. I absolutely agree with you about the presence of danger, but I think the quantity and quality (for example, in FR, you know that the worst danger in the Evermoors is trolls, at least until recently vs the idea that dangers are unknown in PoL). Thanks for your response to me!